using System.Collections.Generic;
using Server.ContextMenus;
using Server.Items;

namespace Server.Mobiles
{
    public class Beetle : BaseMount
    {
        [Constructible]
        public Beetle(string name = "a giant beetle") : base(
            name,
            0x317,
            0x3EBC,
            AIType.AI_Melee,
            FightMode.Closest,
            10,
            1,
            0.25,
            0.5
        )
        {
            SetStr(300);
            SetDex(100);
            SetInt(500);

            SetHits(200);

            SetDamage(7, 20);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 40);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 20, 30);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 20, 30);

            SetSkill(SkillName.MagicResist, 80.0);
            SetSkill(SkillName.Tactics, 100.0);
            SetSkill(SkillName.Wrestling, 100.0);

            Fame = 4000;
            Karma = -4000;

            Tamable = true;
            ControlSlots = 3;
            MinTameSkill = 29.1;

            var pack = Backpack;

            pack?.Delete();

            pack = new StrongBackpack();
            pack.Movable = false;

            AddItem(pack);
        }

        public Beetle(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a giant beetle corpse";
        public virtual double BoostedSpeed => 0.1;

        public override bool SubdueBeforeTame => true; // Must be beaten into submission
        public override bool ReduceSpeedWithDamage => false;

        public override FoodType FavoriteFood => FoodType.Meat;

        public override int GetAngerSound() => 0x21D;

        public override int GetIdleSound() => 0x21D;

        public override int GetAttackSound() => 0x162;

        public override int GetHurtSound() => 0x163;

        public override int GetDeathSound() => 0x21D;

        public override void OnHarmfulSpell(Mobile from)
        {
            if (!Controlled && ControlMaster == null)
            {
                CurrentSpeed = BoostedSpeed;
            }
        }

        public override void OnCombatantChange()
        {
            if (Combatant == null && !Controlled && ControlMaster == null)
            {
                CurrentSpeed = PassiveSpeed;
            }
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }

        public override bool OnBeforeDeath()
        {
            if (!base.OnBeforeDeath())
            {
                return false;
            }

            PackAnimal.CombineBackpacks(this);

            return true;
        }

        public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;

        public override bool IsSnoop(Mobile from)
        {
            if (PackAnimal.CheckAccess(this, from))
            {
                return false;
            }

            return base.IsSnoop(from);
        }

        public override bool OnDragDrop(Mobile from, Item item)
        {
            if (CheckFeed(from, item))
            {
                return true;
            }

            if (PackAnimal.CheckAccess(this, from))
            {
                AddToBackpack(item);
                return true;
            }

            return base.OnDragDrop(from, item);
        }

        public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);

        public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            PackAnimal.GetContextMenuEntries(this, from, list);
        }
    }
}
