namespace Server.Items
{
    [Flippable(0x26BB, 0x26C5)]
    [Serializable(0, false)]
    public partial class BoneHarvester : BaseSword
    {
        [Constructible]
        public BoneHarvester() : base(0x26BB) => Weight = 3.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
        public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;

        public override int AosStrengthReq => 25;
        public override int AosMinDamage => 13;
        public override int AosMaxDamage => 15;
        public override int AosSpeed => 36;
        public override float MlSpeed => 3.00f;

        public override int OldStrengthReq => 25;
        public override int OldMinDamage => 13;
        public override int OldMaxDamage => 15;
        public override int OldSpeed => 36;

        public override int DefHitSound => 0x23B;
        public override int DefMissSound => 0x23A;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 70;
    }
}
