namespace Server.Items
{
    [Flippable(0x13B6, 0x13B5)]
    [Serializable(0, false)]
    public partial class Scimitar : BaseSword
    {
        [Constructible]
        public Scimitar() : base(0x13B6) => Weight = 5.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
        public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;

        public override int AosStrengthReq => 25;
        public override int AosMinDamage => 13;
        public override int AosMaxDamage => 15;
        public override int AosSpeed => 37;
        public override float MlSpeed => 3.00f;

        public override int OldStrengthReq => 10;
        public override int OldMinDamage => 4;
        public override int OldMaxDamage => 30;
        public override int OldSpeed => 43;

        public override int DefHitSound => 0x23B;
        public override int DefMissSound => 0x23A;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 90;
    }
}
