using System;

namespace Server.Items
{
    public class AlchemyBag : Bag
    {
        [Constructible]
        public AlchemyBag(int amount = 5000)
        {
            Hue = 0x250;
            DropItem(new MortarPestle(Math.Max(amount / 1000, 1)));
            DropItem(new BagOfReagents(5000));
            DropItem(new Bottle(5000));
        }

        public AlchemyBag(Serial serial) : base(serial)
        {
        }

        public override string DefaultName => "an Alchemy Kit";

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
