using Server.Items;

namespace Server.Mobiles
{
    public class Scorpion : BaseCreature
    {
        [Constructible]
        public Scorpion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 48;
            BaseSoundID = 397;

            SetStr(73, 115);
            SetDex(76, 95);
            SetInt(16, 30);

            SetHits(50, 63);
            SetMana(0);

            SetDamage(5, 10);

            SetDamageType(ResistanceType.Physical, 60);
            SetDamageType(ResistanceType.Poison, 40);

            SetResistance(ResistanceType.Physical, 20, 25);
            SetResistance(ResistanceType.Fire, 10, 15);
            SetResistance(ResistanceType.Cold, 20, 25);
            SetResistance(ResistanceType.Poison, 40, 50);
            SetResistance(ResistanceType.Energy, 10, 15);

            SetSkill(SkillName.Poisoning, 80.1, 100.0);
            SetSkill(SkillName.MagicResist, 30.1, 35.0);
            SetSkill(SkillName.Tactics, 60.3, 75.0);
            SetSkill(SkillName.Wrestling, 50.3, 65.0);

            Fame = 2000;
            Karma = -2000;

            VirtualArmor = 28;

            Tamable = true;
            ControlSlots = 1;
            MinTameSkill = 47.1;

            PackItem(new LesserPoisonPotion());
        }

        public Scorpion(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a scorpion corpse";
        public override string DefaultName => "a scorpion";

        public override int Meat => 1;
        public override FoodType FavoriteFood => FoodType.Meat;
        public override PackInstinct PackInstinct => PackInstinct.Arachnid;
        public override Poison PoisonImmune => Poison.Greater;
        public override Poison HitPoison => Utility.RandomDouble() <= 0.8 ? Poison.Greater : Poison.Deadly;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Meager);
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);
            var version = reader.ReadInt();
        }
    }
}
