namespace Server.Items
{
    [Flippable(0x2D35, 0x2D29)]
    [Serializable(0)]
    public partial class ElvenMachete : BaseSword
    {
        [Constructible]
        public ElvenMachete() : base(0x2D35) => Weight = 6.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
        public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;

        public override int AosStrengthReq => 20;
        public override int AosMinDamage => 13;
        public override int AosMaxDamage => 15;
        public override int AosSpeed => 41;
        public override float MlSpeed => 2.75f;

        public override int OldStrengthReq => 20;
        public override int OldMinDamage => 13;
        public override int OldMaxDamage => 15;
        public override int OldSpeed => 41;

        public override int DefHitSound => 0x23B;
        public override int DefMissSound => 0x239;

        public override int InitMinHits => 30;
        public override int InitMaxHits => 60;
    }
}
