namespace Server.Items
{
    [Serializable(0)]
    [Flippable(0x2B74, 0x316B)]
    public partial class HideChest : BaseArmor
    {
        [Constructible]
        public HideChest() : base(0x2B74) => Weight = 6.0;

        public override Race RequiredRace => Race.Elf;

        public override int BasePhysicalResistance => 3;
        public override int BaseFireResistance => 3;
        public override int BaseColdResistance => 4;
        public override int BasePoisonResistance => 3;
        public override int BaseEnergyResistance => 2;

        public override int InitMinHits => 35;
        public override int InitMaxHits => 45;

        public override int AosStrReq => 25;
        public override int OldStrReq => 25;

        public override int ArmorBase => 15;

        public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
        public override CraftResource DefaultResource => CraftResource.RegularLeather;

        public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
    }
}
