namespace Server.Items
{
    [Flippable(0x1403, 0x1402)]
    [Serializable(0, false)]
    public partial class ShortSpear : BaseSpear
    {
        [Constructible]
        public ShortSpear() : base(0x1403) => Weight = 4.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
        public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;

        public override int AosStrengthReq => 40;
        public override int AosMinDamage => 10;
        public override int AosMaxDamage => 13;
        public override int AosSpeed => 55;
        public override float MlSpeed => 2.00f;

        public override int OldStrengthReq => 15;
        public override int OldMinDamage => 4;
        public override int OldMaxDamage => 32;
        public override int OldSpeed => 50;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 70;

        public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
    }
}
