namespace Server.Items
{
    [Serializable(0, false)]
    public partial class GladiatorsCollar : PlateGorget
    {
        [Constructible]
        public GladiatorsCollar()
        {
            Hue = 0x26d;

            Attributes.BonusHits = 10;
            Attributes.AttackChance = 10;

            ArmorAttributes.MageArmor = 1;
        }

        public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]

        public override int BasePhysicalResistance => 18;
        public override int BaseFireResistance => 18;
        public override int BaseColdResistance => 17;
        public override int BasePoisonResistance => 18;
        public override int BaseEnergyResistance => 16;

        public override int InitMinHits => 150;
        public override int InitMaxHits => 150;

        public override bool CanFortify => false;
    }
}
