using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Multis
{
    public class RatCamp : BaseCamp
    {
        private Mobile m_Prisoner;

        [Constructible]
        public RatCamp() : base(0x10EE) // dummy garbage at center
        {
        }

        public RatCamp(Serial serial) : base(serial)
        {
        }

        public virtual Mobile Ratmen => new Ratman();

        public override void AddComponents()
        {
            BaseCreature bc;
            // BaseEscortable be;

            Visible = false;
            DecayDelay = TimeSpan.FromMinutes(5.0);
            AddItem(new Static(0x10ee), 0, 0, 0);
            AddItem(new Static(0xfac), 0, 6, 0);

            switch (Utility.Random(3))
            {
                case 0:
                    {
                        AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
                        AddItem(new Item(0x974), 0, 6, 1); // Cauldron
                        break;
                    }
                case 1:
                    {
                        AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
                        break;
                    }
                default:
                    {
                        AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
                        break;
                    }
            }

            AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South

            AddCampChests();

            for (var i = 0; i < 4; i++)
            {
                AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
            }

            m_Prisoner = Utility.Random(2) switch
            {
                0 => new Noble(),
                _ => new SeekerOfAdventure()
            };

            // be = (BaseEscortable)m_Prisoner;
            // be.m_Captive = true;

            bc = (BaseCreature)m_Prisoner;
            bc.IsPrisoner = true;
            bc.CantWalk = true;

            m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
            AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
        }

        private void AddCampChests()
        {
            var chest = Utility.Random(3) switch
            {
                0 => (LockableContainer)new MetalChest(),
                1 => new MetalGoldenChest(),
                _ => new WoodenChest()
            };

            chest.LiftOverride = true;

            TreasureMapChest.Fill(chest, 1);

            AddItem(chest, -2, -2, 0);

            var crates = Utility.Random(4) switch
            {
                0 => (LockableContainer)new SmallCrate(),
                1 => new MediumCrate(),
                2 => new LargeCrate(),
                _ => new LockableBarrel()
            };

            crates.TrapType = TrapType.ExplosionTrap;
            crates.TrapPower = Utility.RandomMinMax(30, 40);
            crates.TrapLevel = 2;

            crates.RequiredSkill = 76;
            crates.LockLevel = 66;
            crates.MaxLockLevel = 116;
            crates.Locked = true;

            crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
            crates.DropItem(new Arrow(10));
            crates.DropItem(new Bolt(10));

            crates.LiftOverride = true;

            if (Utility.RandomDouble() < 0.8)
            {
                switch (Utility.Random(4))
                {
                    case 0:
                        crates.DropItem(new LesserCurePotion());
                        break;
                    case 1:
                        crates.DropItem(new LesserExplosionPotion());
                        break;
                    case 2:
                        crates.DropItem(new LesserHealPotion());
                        break;
                    default:
                        crates.DropItem(new LesserPoisonPotion());
                        break;
                }
            }

            AddItem(crates, 2, 2, 0);
        }

        // Don't refresh decay timer
        public override void OnEnter(Mobile m)
        {
            if (m.Player && m_Prisoner?.CantWalk == true)
            {
                var number = Utility.Random(8) switch
                {
                    0 => 502261,
                    1 => 502262,
                    2 => 502263,
                    3 => 502264,
                    4 => 502265,
                    5 => 502266,
                    6 => 502267,
                    _ => 502268
                };

                m_Prisoner.Yell(number);
            }
        }

        // Don't refresh decay timer
        public override void OnExit(Mobile m)
        {
        }

        public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
        {
            if (item != null)
            {
                item.Movable = false;
            }

            base.AddItem(item, xOffset, yOffset, zOffset);
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(1); // version

            writer.Write(m_Prisoner);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();

            switch (version)
            {
                case 1:
                    {
                        m_Prisoner = reader.ReadEntity<Mobile>();
                        break;
                    }
                case 0:
                    {
                        m_Prisoner = reader.ReadEntity<Mobile>();
                        reader.ReadEntity<Item>();
                        break;
                    }
            }
        }
    }
}
