using Server.Engines.ConPVP;
using Server.Targeting;

namespace Server.Spells.Second
{
    public class CureSpell : MagerySpell, ISpellTargetingMobile
    {
        private static readonly SpellInfo m_Info = new(
            "Cure",
            "An Nox",
            212,
            9061,
            Reagent.Garlic,
            Reagent.Ginseng
        );

        public CureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
        {
        }

        public override SpellCircle Circle => SpellCircle.Second;

        public void Target(Mobile m)
        {
            if (m == null)
            {
                return;
            }

            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (CheckBSequence(m))
            {
                SpellHelper.Turn(Caster, m);

                var p = m.Poison;

                if (p != null)
                {
                    var chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) -
                                       (p.Level + 1) * (Core.AOS ? p.Level < 4 ? 3300 : 3100 : 1750);
                    chanceToCure /= 100;

                    if (chanceToCure > Utility.Random(100))
                    {
                        if (m.CurePoison(Caster))
                        {
                            if (Caster != m)
                            {
                                Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
                            }

                            m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
                        }
                    }
                    else
                    {
                        m.SendLocalizedMessage(1010060); // You have failed to cure your target!
                    }
                }

                m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
                m.PlaySound(0x1E0);
            }

            FinishSequence();
        }

        public override bool CheckCast()
        {
            if (DuelContext.CheckSuddenDeath(Caster))
            {
                Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
                return false;
            }

            return base.CheckCast();
        }

        public override void OnCast()
        {
            Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12);
        }
    }
}
