namespace Server.Items
{
    [Flippable(0xF61, 0xF60)]
    [Serializable(0, false)]
    public partial class Longsword : BaseSword
    {
        [Constructible]
        public Longsword() : base(0xF61) => Weight = 7.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
        public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;

        public override int AosStrengthReq => 35;
        public override int AosMinDamage => 15;
        public override int AosMaxDamage => 16;
        public override int AosSpeed => 30;
        public override float MlSpeed => 3.50f;

        public override int OldStrengthReq => 25;
        public override int OldMinDamage => 5;
        public override int OldMaxDamage => 33;
        public override int OldSpeed => 35;

        public override int DefHitSound => 0x237;
        public override int DefMissSound => 0x23A;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 110;
    }
}
