namespace Server.Items
{
    [Serializable(0, false)]
    [Flippable(0x1443, 0x1442)]
    public partial class TwoHandedAxe : BaseAxe
    {
        [Constructible]
        public TwoHandedAxe() : base(0x1443) => Weight = 8.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
        public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;

        public override int AosStrengthReq => 40;
        public override int AosMinDamage => 16;
        public override int AosMaxDamage => 17;
        public override int AosSpeed => 31;
        public override float MlSpeed => 3.50f;

        public override int OldStrengthReq => 35;
        public override int OldMinDamage => 5;
        public override int OldMaxDamage => 39;
        public override int OldSpeed => 30;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 90;
    }
}
