namespace Server.Items
{
    [Flippable(0x27AD, 0x27F8)]
    [Serializable(0, false)]
    public partial class Kama : BaseKnife
    {
        [Constructible]
        public Kama() : base(0x27AD)
        {
            Weight = 7.0;
            Layer = Layer.TwoHanded;
        }

        public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
        public override WeaponAbility SecondaryAbility => WeaponAbility.DefenseMastery;

        public override int AosStrengthReq => 15;
        public override int AosMinDamage => 9;
        public override int AosMaxDamage => 11;
        public override int AosSpeed => 55;
        public override float MlSpeed => 2.00f;

        public override int OldStrengthReq => 15;
        public override int OldMinDamage => 9;
        public override int OldMaxDamage => 11;
        public override int OldSpeed => 55;

        public override int DefHitSound => 0x232;
        public override int DefMissSound => 0x238;

        public override int InitMinHits => 35;
        public override int InitMaxHits => 60;

        public override SkillName DefSkill => SkillName.Fencing;
        public override WeaponType DefType => WeaponType.Piercing;
        public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
    }
}
