namespace Server.Items
{
    [Flippable(0x2D24, 0x2D30)]
    [Serializable(0)]
    public partial class DiamondMace : BaseBashing
    {
        [Constructible]
        public DiamondMace() : base(0x2D24) => Weight = 10.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
        public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;

        public override int AosStrengthReq => 35;
        public override int AosMinDamage => 14;
        public override int AosMaxDamage => 17;
        public override int AosSpeed => 37;
        public override float MlSpeed => 3.00f;

        public override int OldStrengthReq => 35;
        public override int OldMinDamage => 14;
        public override int OldMaxDamage => 17;
        public override int OldSpeed => 37;

        public override int InitMinHits => 30; // TODO
        public override int InitMaxHits => 60; // TODO
    }
}
