namespace Server.Items
{
    public class TalonBite : OrnateAxe
    {
        [Constructible]
        public TalonBite()
        {
            ItemID = 0x2D34;
            Hue = 0x47E;

            SkillBonuses.SetValues(0, SkillName.Tactics, 10.0);

            Attributes.BonusDex = 8;
            Attributes.WeaponSpeed = 20;
            Attributes.WeaponDamage = 35;

            WeaponAttributes.HitHarm = 33;
            WeaponAttributes.UseBestSkill = 1;
        }

        public TalonBite(Serial serial) : base(serial)
        {
        }

        public override int LabelNumber => 1075029; // Talon Bite

        public override int InitMinHits => 255;
        public override int InitMaxHits => 255;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadEncodedInt();
        }
    }
}
