namespace Server.Mobiles
{
    [TypeAlias("Server.Mobiles.Gianttoad")]
    public class GiantToad : BaseCreature
    {
        [Constructible]
        public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 80;
            BaseSoundID = 0x26B;

            SetStr(76, 100);
            SetDex(6, 25);
            SetInt(11, 20);

            SetHits(46, 60);
            SetMana(0);

            SetDamage(5, 17);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 20, 25);
            SetResistance(ResistanceType.Fire, 5, 10);
            SetResistance(ResistanceType.Energy, 5, 10);

            SetSkill(SkillName.MagicResist, 25.1, 40.0);
            SetSkill(SkillName.Tactics, 40.1, 60.0);
            SetSkill(SkillName.Wrestling, 40.1, 60.0);

            Fame = 750;
            Karma = -750;

            VirtualArmor = 24;

            Tamable = true;
            ControlSlots = 1;
            MinTameSkill = 77.1;
        }

        public GiantToad(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a giant toad corpse";
        public override string DefaultName => "a giant toad";

        public override int Hides => 12;
        public override HideType HideType => HideType.Spined;
        public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Poor);
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(1);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
            if (version < 1)
            {
                AI = AIType.AI_Melee;
                FightMode = FightMode.Closest;
            }
        }
    }
}
