namespace Server.Items
{
    [Flippable(0x26BE, 0x26C8)]
    [Serializable(0, false)]
    public partial class Pike : BaseSpear
    {
        [Constructible]
        public Pike() : base(0x26BE) => Weight = 8.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
        public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike;

        public override int AosStrengthReq => 50;
        public override int AosMinDamage => 14;
        public override int AosMaxDamage => 16;
        public override int AosSpeed => 37;
        public override float MlSpeed => 3.00f;

        public override int OldStrengthReq => 50;
        public override int OldMinDamage => 14;
        public override int OldMaxDamage => 16;
        public override int OldSpeed => 37;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 110;
    }
}
