namespace Server.Items
{
    [Flippable(0x13B9, 0x13Ba)]
    [Serializable(0, false)]
    public partial class VikingSword : BaseSword
    {
        [Constructible]
        public VikingSword() : base(0x13B9) => Weight = 6.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
        public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;

        public override int AosStrengthReq => 40;
        public override int AosMinDamage => 15;
        public override int AosMaxDamage => 17;
        public override int AosSpeed => 28;
        public override float MlSpeed => 3.75f;

        public override int OldStrengthReq => 40;
        public override int OldMinDamage => 6;
        public override int OldMaxDamage => 34;
        public override int OldSpeed => 30;

        public override int DefHitSound => 0x237;
        public override int DefMissSound => 0x23A;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 100;
    }
}
