using System.Collections.Generic;
using Server.ContextMenus;
using Server.Items;

namespace Server.Mobiles
{
    public class PackLlama : BaseCreature
    {
        [Constructible]
        public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
        {
            Body = 292;
            BaseSoundID = 0x3F3;

            SetStr(52, 80);
            SetDex(36, 55);
            SetInt(16, 30);

            SetHits(50);
            SetStam(86, 105);
            SetMana(0);

            SetDamage(2, 6);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 25, 35);
            SetResistance(ResistanceType.Fire, 10, 15);
            SetResistance(ResistanceType.Cold, 10, 15);
            SetResistance(ResistanceType.Poison, 10, 15);
            SetResistance(ResistanceType.Energy, 10, 15);

            SetSkill(SkillName.MagicResist, 15.1, 20.0);
            SetSkill(SkillName.Tactics, 19.2, 29.0);
            SetSkill(SkillName.Wrestling, 19.2, 29.0);

            Fame = 0;
            Karma = 200;

            VirtualArmor = 16;

            Tamable = true;
            ControlSlots = 1;
            MinTameSkill = 11.1;

            var pack = Backpack;

            pack?.Delete();

            pack = new StrongBackpack();
            pack.Movable = false;

            AddItem(pack);
        }

        public PackLlama(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a llama corpse";
        public override string DefaultName => "a pack llama";

        public override int Meat => 1;
        public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }

        public override bool OnBeforeDeath()
        {
            if (!base.OnBeforeDeath())
            {
                return false;
            }

            PackAnimal.CombineBackpacks(this);

            return true;
        }

        public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;

        public override bool IsSnoop(Mobile from)
        {
            if (PackAnimal.CheckAccess(this, from))
            {
                return false;
            }

            return base.IsSnoop(from);
        }

        public override bool OnDragDrop(Mobile from, Item item)
        {
            if (CheckFeed(from, item))
            {
                return true;
            }

            if (PackAnimal.CheckAccess(this, from))
            {
                AddToBackpack(item);
                return true;
            }

            return base.OnDragDrop(from, item);
        }

        public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);

        public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);

        public override void OnDoubleClick(Mobile from)
        {
            PackAnimal.TryPackOpen(this, from);
        }

        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            PackAnimal.GetContextMenuEntries(this, from, list);
        }
    }
}
