namespace Server.Items
{
    [Serializable(0)]
    [Flippable(0x2B6E, 0x3165)]
    public partial class Circlet : BaseArmor
    {
        [Constructible]
        public Circlet() : base(0x2B6E) => Weight = 2.0;

        public override int BasePhysicalResistance => 1;
        public override int BaseFireResistance => 5;
        public override int BaseColdResistance => 2;
        public override int BasePoisonResistance => 2;
        public override int BaseEnergyResistance => 5;

        public override int InitMinHits => 50;
        public override int InitMaxHits => 65;

        public override int AosStrReq => 10;
        public override int OldStrReq => 10;

        public override int ArmorBase => 30;

        public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;

        public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;

        public override Race RequiredRace => Race.Elf;
    }
}
