namespace Server.Items
{
    public class MinotaurArtifact : Item
    {
        [Constructible]
        public MinotaurArtifact() : base(Utility.RandomList(0xB46, 0xB48, 0x9ED))
        {
            if (ItemID == 0x9ED)
            {
                Weight = 30;
            }

            LootType = LootType.Blessed;
            Hue = 0x100;
        }

        public MinotaurArtifact(Serial serial) : base(serial)
        {
        }

        public override int LabelNumber => 1074826; // Minotaur Artifact
        public override double DefaultWeight => 5.0;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
