namespace Server.Items
{
    [Serializable(0)]
    [Flippable(0x2B67, 0x315E)]
    public partial class WoodlandChest : BaseArmor
    {
        [Constructible]
        public WoodlandChest() : base(0x2B67) => Weight = 8.0;

        public override int BasePhysicalResistance => 5;
        public override int BaseFireResistance => 3;
        public override int BaseColdResistance => 2;
        public override int BasePoisonResistance => 3;
        public override int BaseEnergyResistance => 2;

        public override int InitMinHits => 50;
        public override int InitMaxHits => 65;

        public override int AosStrReq => 95;
        public override int OldStrReq => 95;

        public override int ArmorBase => 40;

        public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
        public override Race RequiredRace => Race.Elf;
    }
}
