namespace Server.Items
{
    [Serializable(0, false)]
    [Flippable(0xf45, 0xf46)]
    public partial class ExecutionersAxe : BaseAxe
    {
        [Constructible]
        public ExecutionersAxe() : base(0xF45) => Weight = 8.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
        public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;

        public override int AosStrengthReq => 40;
        public override int AosMinDamage => 15;
        public override int AosMaxDamage => 17;
        public override int AosSpeed => 33;
        public override float MlSpeed => 3.25f;

        public override int OldStrengthReq => 35;
        public override int OldMinDamage => 6;
        public override int OldMaxDamage => 33;
        public override int OldSpeed => 37;

        public override int InitMinHits => 31;
        public override int InitMaxHits => 70;
    }
}
