namespace Server.Items
{
    [Serializable(0, false)]
    [Flippable(0x1415, 0x1416)]
    public partial class PlateChest : BaseArmor
    {
        [Constructible]
        public PlateChest() : base(0x1415) => Weight = 10.0;

        public override int BasePhysicalResistance => 5;
        public override int BaseFireResistance => 3;
        public override int BaseColdResistance => 2;
        public override int BasePoisonResistance => 3;
        public override int BaseEnergyResistance => 2;

        public override int InitMinHits => 50;
        public override int InitMaxHits => 65;

        public override int AosStrReq => 95;
        public override int OldStrReq => 60;

        public override int OldDexBonus => -8;

        public override int ArmorBase => 40;

        public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
    }
}
