using System;

namespace Server.Items
{
    public class TailorBag : Bag
    {
        [Constructible]
        public TailorBag(int amount = 500)
        {
            Hue = 0x315;
            DropItem(new SewingKit(Math.Max(amount / 100, 1)));
            DropItem(new Scissors());
            DropItem(new Hides(amount));
            DropItem(new BoltOfCloth(Math.Max(amount / 25, 1)));
            DropItem(new DyeTub());
            DropItem(new DyeTub());
            DropItem(new BlackDyeTub());
            DropItem(new Dyes());
        }

        public TailorBag(Serial serial) : base(serial)
        {
        }

        public override string DefaultName => "a Tailoring Kit";

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
