namespace Server.Mobiles
{
    public class ShadowWyrm : BaseCreature
    {
        [Constructible]
        public ShadowWyrm() : base(AIType.AI_Mage)
        {
            Body = 106;
            BaseSoundID = 362;

            SetStr(898, 1030);
            SetDex(68, 200);
            SetInt(488, 620);

            SetHits(558, 599);

            SetDamage(29, 35);

            SetDamageType(ResistanceType.Physical, 75);
            SetDamageType(ResistanceType.Cold, 25);

            SetResistance(ResistanceType.Physical, 65, 75);
            SetResistance(ResistanceType.Fire, 50, 60);
            SetResistance(ResistanceType.Cold, 45, 55);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 50, 60);

            SetSkill(SkillName.EvalInt, 80.1, 100.0);
            SetSkill(SkillName.Magery, 80.1, 100.0);
            SetSkill(SkillName.Meditation, 52.5, 75.0);
            SetSkill(SkillName.MagicResist, 100.3, 130.0);
            SetSkill(SkillName.Tactics, 97.6, 100.0);
            SetSkill(SkillName.Wrestling, 97.6, 100.0);

            Fame = 22500;
            Karma = -22500;

            VirtualArmor = 70;
        }

        public ShadowWyrm(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a shadow wyrm corpse";
        public override string DefaultName => "a shadow wyrm";
        public override bool ReacquireOnMovement => true;
        public override bool AutoDispel => true;
        public override Poison PoisonImmune => Poison.Deadly;
        public override Poison HitPoison => Poison.Deadly;
        public override int TreasureMapLevel => 5;

        public override int Meat => 19;
        public override int Hides => 20;
        public override int Scales => 10;
        public override ScaleType ScaleType => ScaleType.Black;
        public override HideType HideType => HideType.Barbed;
        public override bool CanFly => true;

        private static MonsterAbility[] _abilities = { MonsterAbility.FireBreath };
        public override MonsterAbility[] GetMonsterAbilities() => _abilities;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich, 3);
            AddLoot(LootPack.Gems, 5);
        }

        public override int GetIdleSound() => 0x2D5;

        public override int GetHurtSound() => 0x2D1;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);
            var version = reader.ReadInt();
        }
    }
}
