using Server.Guilds;
using Server.Items;

namespace Server.Mobiles
{
    public class ChaosGuard : BaseShieldGuard
    {
        [Constructible]
        public ChaosGuard()
        {
        }

        public ChaosGuard(Serial serial) : base(serial)
        {
        }

        public override int Keyword => 0x22; // *chaos shield*
        public override BaseShield Shield => new ChaosShield();
        public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested.
        public override GuildType Type => GuildType.Chaos;

        public override bool BardImmune => true;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
