namespace Server.Mobiles
{
    public class Phoenix : BaseCreature
    {
        [Constructible]
        public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor)
        {
            Body = 5;
            Hue = 0x674;
            BaseSoundID = 0x8F;

            SetStr(504, 700);
            SetDex(202, 300);
            SetInt(504, 700);

            SetHits(340, 383);

            SetDamage(25);

            SetDamageType(ResistanceType.Physical, 50);
            SetDamageType(ResistanceType.Fire, 50);

            SetResistance(ResistanceType.Physical, 45, 55);
            SetResistance(ResistanceType.Fire, 60, 70);
            SetResistance(ResistanceType.Poison, 25, 35);
            SetResistance(ResistanceType.Energy, 40, 50);

            SetSkill(SkillName.EvalInt, 90.2, 100.0);
            SetSkill(SkillName.Magery, 90.2, 100.0);
            SetSkill(SkillName.Meditation, 75.1, 100.0);
            SetSkill(SkillName.MagicResist, 86.0, 135.0);
            SetSkill(SkillName.Tactics, 80.1, 90.0);
            SetSkill(SkillName.Wrestling, 90.1, 100.0);

            Fame = 15000;
            Karma = 0;

            VirtualArmor = 60;
        }

        public Phoenix(Serial serial) : base(serial)
        {
        }

        public override string CorpseName => "a phoenix corpse";
        public override string DefaultName => "a phoenix";

        public override int Meat => 1;
        public override MeatType MeatType => MeatType.Bird;
        public override int Feathers => 36;
        public override bool CanFly => true;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.FilthyRich);
            AddLoot(LootPack.Rich);
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);
            writer.Write(0);
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);
            var version = reader.ReadInt();
        }
    }
}
