namespace Server.Items
{
    public class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */
    {
        [Constructible]
        public RoseInAVase()
            : base(0x0EB0)
        {
            Hue = 0x20;
            LootType = LootType.Blessed;
        }

        public RoseInAVase(Serial serial)
            : base(serial)
        {
        }

        public override int LabelNumber => 1023760; // A Rose in a Vase	1023760

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
