namespace Server.Items
{
    public class EscutcheonDeAriadne : MetalKiteShield
    {
        [Constructible]
        public EscutcheonDeAriadne()
        {
            LootType = LootType.Blessed;
            Hue = 0x8A5;

            ArmorAttributes.DurabilityBonus = 49;
            Attributes.ReflectPhysical = 5;
            Attributes.DefendChance = 5;
        }

        public EscutcheonDeAriadne(Serial serial) : base(serial)
        {
        }

        public override int LabelNumber => 1077694; // Escutcheon de Ariadne

        public override int BasePhysicalResistance => 5;
        public override int BaseEnergyResistance => 1;

        public override int AosStrReq => 14;

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.WriteEncodedInt(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadEncodedInt();
        }
    }
}
