namespace Server.Items
{
    public class RedPoinsettia : Item
    {
        [Constructible]
        public RedPoinsettia() : base(0x2330)
        {
            Weight = 1.0;
            LootType = LootType.Blessed;
        }

        public RedPoinsettia(Serial serial) : base(serial)
        {
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }

    public class WhitePoinsettia : Item
    {
        [Constructible]
        public WhitePoinsettia() : base(0x2331)
        {
            Weight = 1.0;
            LootType = LootType.Blessed;
        }

        public WhitePoinsettia(Serial serial) : base(serial)
        {
        }

        public override void Serialize(IGenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0); // version
        }

        public override void Deserialize(IGenericReader reader)
        {
            base.Deserialize(reader);

            var version = reader.ReadInt();
        }
    }
}
