using ModernUO.Serialization;

namespace Server.Items
{
    [Flippable(0x2D28, 0x2D34)]
    [SerializationGenerator(0)]
    public partial class OrnateAxe : BaseAxe
    {
        [Constructible]
        public OrnateAxe() : base(0x2D28) => Layer = Layer.TwoHanded;

        public override double DefaultWeight => 12.0;
        public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
        public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;

        public override int AosStrengthReq => 45;
        public override int AosMinDamage => 18;
        public override int AosMaxDamage => 20;
        public override int AosSpeed => 26;
        public override float MlSpeed => 3.50f;

        public override int OldStrengthReq => 45;
        public override int OldMinDamage => 18;
        public override int OldMaxDamage => 20;
        public override int OldSpeed => 26;

        public override int DefMissSound => 0x239;

        public override int InitMinHits => 30;
        public override int InitMaxHits => 60;
    }
}
