using System;
using Server.Mobiles;

namespace Server.Spells.Mysticism;

public class AnimatedWeaponSpell : MysticSpell, ITargetingSpell<IPoint3D>
{
    private static readonly SpellInfo _info = new(
        "Animated Weapon",
        "In Jux Por Ylem",
        -1,
        9002,
        Reagent.Bone,
        Reagent.BlackPearl,
        Reagent.MandrakeRoot,
        Reagent.Nightshade
    );

    public AnimatedWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
    {
    }

    public override SpellCircle Circle => SpellCircle.Fourth;

    public void Target(IPoint3D p)
    {
        if (Caster.Followers + 4 > Caster.FollowersMax)
        {
            Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
            return;
        }

        var map = Caster.Map;

        SpellHelper.GetSurfaceTop(ref p);

        if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
        {
            Caster.SendLocalizedMessage(501942); // That location is blocked.
        }
        else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
        {
            var level = (int)((GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 2.0);

            var duration = TimeSpan.FromSeconds(10 + level);

            var summon = new AnimatedWeapon(Caster, level);
            BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);

            summon.PlaySound(0x64A);

            Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
        }
    }

    public override void OnCast()
    {
        Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
    }
}
