using System;
using ModernUO.Serialization;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Mobiles;

namespace Server.Spells.Seventh;

public class GateTravelSpell : MagerySpell, IRecallSpell
{
    private static readonly SpellInfo _info = new(
        "Gate Travel",
        "Vas Rel Por",
        263,
        9032,
        Reagent.BlackPearl,
        Reagent.MandrakeRoot,
        Reagent.SulfurousAsh
    );

    private readonly RunebookEntry m_Entry;

    public GateTravelSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
    {
    }

    public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) :
        base(caster, scroll, _info) => m_Entry = entry;

    public override SpellCircle Circle => SpellCircle.Seventh;

    public void Effect(Point3D loc, Map map, bool checkMulti)
    {
        if (Sigil.ExistsOn(Caster))
        {
            Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
        }
        else if (map == null || !Core.AOS && Caster.Map != map)
        {
            Caster.SendLocalizedMessage(1005570); // You can not gate to another facet.
        }
        else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
        {
            failureMessage.SendMessageTo(Caster);
        }
        else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo, out failureMessage))
        {
            failureMessage.SendMessageTo(Caster);
        }
        else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
        {
            mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
        }
        else if (Caster.Kills >= 5 && map != Map.Felucca)
        {
            Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
        }
        else if (Caster.Criminal)
        {
            Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
        }
        else if (SpellHelper.CheckCombat(Caster))
        {
            Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
        }
        else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
        {
            Caster.SendLocalizedMessage(501942); // That location is blocked.
        }
        else if (checkMulti && SpellHelper.CheckMulti(loc, map))
        {
            Caster.SendLocalizedMessage(501942); // That location is blocked.
        }
        // SE restricted stacking gates
        else if (Core.SE && (GateExistsAt(map, loc) || GateExistsAt(Caster.Map, Caster.Location)))
        {
            Caster.SendLocalizedMessage(1071242); // There is already a gate there.
        }
        else if (CheckSequence())
        {
            Caster.SendLocalizedMessage(501024); // You open a magical gate to another location

            Effects.PlaySound(Caster.Location, Caster.Map, 0x20E);

            var firstGate = new GateTravelMoongate(loc, map);
            firstGate.MoveToWorld(Caster.Location, Caster.Map);

            Effects.PlaySound(loc, map, 0x20E);

            var secondGate = new GateTravelMoongate(Caster.Location, Caster.Map);
            secondGate.MoveToWorld(loc, map);

            firstGate.LinkedGate = secondGate;
            secondGate.LinkedGate = firstGate;
        }
    }

    public override void OnCast()
    {
        if (m_Entry == null)
        {
            Caster.Target = new RecallSpellTarget(this, false);
        }
        else
        {
            Effect(m_Entry.Location, m_Entry.Map, true);
            FinishSequence();
        }
    }

    public override bool CheckCast()
    {
        if (Sigil.ExistsOn(Caster))
        {
            Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
            return false;
        }

        if (Caster.Criminal)
        {
            Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
            return false;
        }

        if (SpellHelper.CheckCombat(Caster))
        {
            Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
            return false;
        }

        if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
        {
            failureMessage.SendMessageTo(Caster);
            return false;
        }

        return true;
    }

    private static bool GateExistsAt(Map map, Point3D loc)
    {
        foreach (var item in map.GetItemsAt(loc))
        {
            if (item is Moongate or PublicMoongate)
            {
                return true;
            }
        }

        return false;
    }
}

[DispellableField]
[SerializationGenerator(0)]
public partial class GateTravelMoongate : Moongate
{
    public GateTravelMoongate(Point3D target, Map map) : base(target, map)
    {
        Map = map;

        if (ShowFeluccaWarning && map == Map.Felucca)
        {
            ItemID = 0xDDA;
        }

        Dispellable = true;

        Timer.StartTimer(TimeSpan.FromSeconds(Core.T2A ? 30.0 : 10.0), Delete);
    }

    [CommandProperty(AccessLevel.GameMaster)]
    public Moongate LinkedGate { get; set; }

    public override bool ShowFeluccaWarning => Core.AOS;

    public override void UseGate(Mobile m)
    {
        if (LinkedGate?.Deleted != false)
        {
            m.SendMessage("The other gate no longer exists.");
            return;
        }

        var target = LinkedGate.Location;
        var targetMap = LinkedGate.Map;

        // TODO: Add boat permissions
        // BaseBoat boat = BaseBoat.FindBoatAt(target, targetMap);
        //
        // if (boat != null && !boat.HasAccess(m))
        // {
        //     m.SendLocalizedMessage(1116617); // You do not have permission to board this ship.
        //     return;
        // }

        Target = target;
        TargetMap = targetMap;

        base.UseGate(m);
    }

    [AfterDeserialization(false)]
    private void AfterDeserialization()
    {
        Delete();
    }
}
