using ModernUO.Serialization;

namespace Server.Items
{
    [Flippable(0x2D2F, 0x2D23)]
    [SerializationGenerator(0)]
    public partial class WarCleaver : BaseKnife
    {
        [Constructible]
        public WarCleaver() : base(0x2D2F)
        {
        }

        public override double DefaultWeight => 10.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
        public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;

        public override int AosStrengthReq => 15;
        public override int AosMinDamage => 9;
        public override int AosMaxDamage => 11;
        public override int AosSpeed => 48;
        public override float MlSpeed => 2.25f;

        public override int OldStrengthReq => 15;
        public override int OldMinDamage => 9;
        public override int OldMaxDamage => 11;
        public override int OldSpeed => 48;

        public override int DefHitSound => 0x23B;
        public override int DefMissSound => 0x239;

        public override int InitMinHits => 30; // TODO
        public override int InitMaxHits => 60; // TODO

        public override SkillName DefSkill => SkillName.Fencing;
        public override WeaponType DefType => WeaponType.Piercing;
        public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
    }
}
