using ModernUO.Serialization;

namespace Server.Items
{
    [Flippable(0x27A9, 0x27F4)]
    [SerializationGenerator(0, false)]
    public partial class Daisho : BaseSword
    {
        [Constructible]
        public Daisho() : base(0x27A9) => Layer = Layer.TwoHanded;

        public override double DefaultWeight => 8.0;
        public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
        public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;

        public override int AosStrengthReq => 40;
        public override int AosMinDamage => 13;
        public override int AosMaxDamage => 15;
        public override int AosSpeed => 40;
        public override float MlSpeed => 2.75f;

        public override int OldStrengthReq => 40;
        public override int OldMinDamage => 13;
        public override int OldMaxDamage => 15;
        public override int OldSpeed => 40;

        public override int DefHitSound => 0x23B;
        public override int DefMissSound => 0x23A;

        public override int InitMinHits => 45;
        public override int InitMaxHits => 65;
    }
}
