/*************************************************************************
 * ModernUO                                                              *
 * Copyright 2019-2023 - ModernUO Development Team                       *
 * Email: hi@modernuo.com                                                *
 * File: SpeechEvent.cs                                                  *
 *                                                                       *
 * This program is free software: you can redistribute it and/or modify  *
 * it under the terms of the GNU General Public License as published by  *
 * the Free Software Foundation, either version 3 of the License, or     *
 * (at your option) any later version.                                   *
 *                                                                       *
 * You should have received a copy of the GNU General Public License     *
 * along with this program.  If not, see <http://www.gnu.org/licenses/>. *
 *************************************************************************/

using System;
using System.Runtime.CompilerServices;

namespace Server;

public class SpeechEventArgs
{
    public SpeechEventArgs(Mobile mobile, string speech, MessageType type, int hue, int[] keywords)
    {
        Mobile = mobile;
        Speech = speech;
        Type = type;
        Hue = hue;
        Keywords = keywords;
    }

    public Mobile Mobile { get; }

    public string Speech { get; set; }

    public MessageType Type { get; }

    public int Hue { get; }

    public int[] Keywords { get; }

    public bool Handled { get; set; }

    public bool Blocked { get; set; }

    public bool HasKeyword(int keyword)
    {
        for (var i = 0; i < Keywords.Length; ++i)
        {
            if (Keywords[i] == keyword)
            {
                return true;
            }
        }

        return false;
    }
}

public static partial class EventSink
{
    public static event Action<SpeechEventArgs> Speech;

    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static void InvokeSpeech(SpeechEventArgs e) => Speech?.Invoke(e);
}
