using ModernUO.Serialization;
using Server.Items;

namespace Server.Mobiles
{
    [SerializationGenerator(0, false)]
    public partial class Troglodyte : BaseCreature
    {
        [Constructible]
        public Troglodyte() : base(AIType.AI_Melee) // NEED TO CHECK
        {
            Body = 267;
            BaseSoundID = 0x59F;

            SetStr(148, 217);
            SetDex(91, 120);
            SetInt(51, 70);

            SetHits(302, 340);

            SetDamage(11, 14);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 35);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 35, 40);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 30, 40);

            SetSkill(SkillName.Anatomy, 70.5, 94.8);
            SetSkill(SkillName.MagicResist, 51.8, 65.0);
            SetSkill(SkillName.Tactics, 80.4, 94.7);
            SetSkill(SkillName.Wrestling, 70.2, 93.5);
            SetSkill(SkillName.Healing, 70.0, 95.0);

            Fame = 5000;
            Karma = -5000;

            VirtualArmor = 28; // Don't know what it should be

            PackItem(new Bandage(5)); // How many?
            PackItem(new Ribs());
        }

        public override string CorpseName => "a troglodyte corpse";
        public override string DefaultName => "a troglodyte";
        public override bool CanHeal => true;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Rich); // Need to verify
        }

        public override void OnDeath(Container c)
        {
            base.OnDeath(c);

            if (Utility.RandomDouble() < 0.1)
            {
                c.DropItem(new PrimitiveFetish());
            }
        }
    }
}
