using ModernUO.Serialization;
using Server.Items;

namespace Server.Mobiles
{
    [SerializationGenerator(0, false)]
    public partial class CopperElemental : BaseCreature
    {
        [Constructible]
        public CopperElemental(int oreAmount = 2) : base(AIType.AI_Melee)
        {
            Body = 109;
            BaseSoundID = 268;

            SetStr(226, 255);
            SetDex(126, 145);
            SetInt(71, 92);

            SetHits(136, 153);

            SetDamage(9, 16);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 30, 40);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 30, 40);
            SetResistance(ResistanceType.Poison, 20, 30);
            SetResistance(ResistanceType.Energy, 10, 20);

            SetSkill(SkillName.MagicResist, 50.1, 95.0);
            SetSkill(SkillName.Tactics, 60.1, 100.0);
            SetSkill(SkillName.Wrestling, 60.1, 100.0);

            Fame = 4800;
            Karma = -4800;

            VirtualArmor = 26;

            PackItem(new CopperOre(oreAmount)
            {
                ItemID = 0x19B9
            });
        }

        public override string CorpseName => "an ore elemental corpse";
        public override string DefaultName => "a copper elemental";

        public override bool BleedImmune => true;
        public override bool AutoDispel => true;
        public override int TreasureMapLevel => 1;

        public override void GenerateLoot()
        {
            AddLoot(LootPack.Average);
            AddLoot(LootPack.Gems, 2);
        }

        public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
        {
            base.AlterMeleeDamageFrom(from, ref damage);

            damage /= 2; // 50% melee damage
        }

        public override void CheckReflect(Mobile caster, ref bool reflect)
        {
            reflect = true; // Every spell is reflected back to the caster
        }
    }
}
