using ModernUO.Serialization;

namespace Server.Items;

[SerializationGenerator(0, false)]
public partial class JesterHatofChuckles : BaseHat
{
    [Constructible]
    public JesterHatofChuckles() : this(Utility.RandomList(0x13e, 0x03, 0x172, 0x3f))
    {
    }

    [Constructible]
    public JesterHatofChuckles(int hue) : base(0x171C, hue) => Attributes.Luck = 150;

    public override double DefaultWeight => 1.0;

    public override int LabelNumber => 1073256; // Jester Hat of Chuckles - Museum of Vesper Replica	1073256

    public override int BasePhysicalResistance => 12;
    public override int BaseFireResistance => 12;
    public override int BaseColdResistance => 12;
    public override int BasePoisonResistance => 12;
    public override int BaseEnergyResistance => 12;

    public override int InitMinHits => 100;
    public override int InitMaxHits => 100;
}
