using ModernUO.Serialization;

namespace Server.Items;

[Flippable(0x236C, 0x236D)]
[SerializationGenerator(0)]
public partial class SamuraiHelm : BaseArmor
{
    [Constructible]
    public SamuraiHelm() : base(0x236C)
    {
        LootType = LootType.Blessed;

        Attributes.DefendChance = 15;
        ArmorAttributes.SelfRepair = 10;
        ArmorAttributes.LowerStatReq = 100;
        ArmorAttributes.MageArmor = 1;
    }

    public override double DefaultWeight => 5.0;

    public override int LabelNumber => 1062923; // Ancient Samurai Helm

    public override int BasePhysicalResistance => 15;
    public override int BaseFireResistance => 10;
    public override int BaseColdResistance => 10;
    public override int BasePoisonResistance => 15;
    public override int BaseEnergyResistance => 10;

    public override int InitMinHits => 255;
    public override int InitMaxHits => 255;

    public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
}
