using ModernUO.Serialization;

namespace Server.Items
{
    [Flippable(0x2D21, 0x2D2D)]
    [SerializationGenerator(0)]
    public partial class AssassinSpike : BaseKnife
    {
        [Constructible]
        public AssassinSpike() : base(0x2D21)
        {
        }

        public override double DefaultWeight => 4.0;

        public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
        public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;

        public override int AosStrengthReq => 15;
        public override int AosMinDamage => 10;
        public override int AosMaxDamage => 12;
        public override int AosSpeed => 50;
        public override float MlSpeed => 2.00f;

        public override int OldStrengthReq => 15;
        public override int OldMinDamage => 10;
        public override int OldMaxDamage => 12;
        public override int OldSpeed => 50;

        public override int DefMissSound => 0x239;
        public override SkillName DefSkill => SkillName.Fencing;

        public override int InitMinHits => 30; // TODO
        public override int InitMaxHits => 60; // TODO
    }
}
