yet another orphaned items bug fix.
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1 changed files with 10 additions and 13 deletions
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@ -47,21 +47,18 @@ namespace Server.Mobiles
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if ( Core.ML && Utility.RandomDouble() < .33 )
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
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Item dullore = new DullCopperOre( Utility.RandomMinMax( 1, 10 ) );
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Item orepile = null; /* no trust, no love :( */
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dullore.ItemID = 0x19B9;
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Item shadowore = new ShadowIronOre( Utility.RandomMinMax( 1, 10 ) );
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switch (Utility.Random(4))
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shadowore.ItemID = 0x19B9;
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Item copperore = new CopperOre( Utility.RandomMinMax( 1, 10 ) );
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copperore.ItemID = 0x19B9;
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Item bronzeore = new BronzeOre( Utility.RandomMinMax( 1, 10 ) );
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bronzeore.ItemID = 0x19B9;
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switch ( Utility.Random( 4 ) )
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{
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{
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case 0: PackItem( dullore ); break;
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case 0: orepile = new DullCopperOre(); break;
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case 1: PackItem( shadowore ); break;
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case 1: orepile = new ShadowIronOre(); break;
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case 2: PackItem( copperore ); break;
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case 2: orepile = new CopperOre(); break;
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case 3: PackItem( bronzeore ); break;
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default: orepile = new BronzeOre(); break;
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}
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}
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orepile.Amount = Utility.RandomMinMax(1, 10);
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orepile.ItemID = 0x19B9;
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PackItem(orepile);
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// TODO: skeleton
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// TODO: skeleton
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}
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}
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