fix: Fixes house update range bug (#1790)

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Kamron Batman 2024-05-23 16:07:33 -07:00 • committed by GitHub
parent 6596046216
commit 0011db7f47
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5 changed files with 9 additions and 10 deletions

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@ -674,14 +674,14 @@ public static class Utility
InRange(p1.m_X, p1.m_Y, p2.m_X, p2.m_Y, range);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InUpdateRange(Point2D p1, Point2D p2) => InRange(p1, p2, 18);
public static bool InUpdateRange(Point2D p1, Point2D p2) => InRange(p1, p2, Core.GlobalUpdateRange);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InRange(Point3D p1, Point3D p2, int range) =>
InRange(p1.m_X, p1.m_Y, p2.m_X, p2.m_Y, range);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool InUpdateRange(Point3D p1, Point3D p2) => InRange(p1, p2, 18);
public static bool InUpdateRange(Point3D p1, Point3D p2) => InRange(p1, p2, Core.GlobalUpdateRange);
// Optimized method for handling 50% random chances in succession up to a maximum
public static int CoinFlips(int amount, int maximum)