fix: Moves many EventSinks out of core. (#1783)

This commit is contained in:
Marcelo Paez Sequeira 2024-05-21 14:02:30 -03:00 • committed by GitHub
parent 1cb798d807
commit 00908d030f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
45 changed files with 133 additions and 276 deletions

View file

@ -732,7 +732,6 @@ namespace Server.Accounting
{
EventSink.Connected += EventSink_Connected;
EventSink.Disconnected += EventSink_Disconnected;
EventSink.Login += EventSink_Login;
}
private static void EventSink_Connected(Mobile m)
@ -770,7 +769,7 @@ namespace Server.Accounting
acc.TotalGameTime += Core.Now - pm.SessionStart;
}
private static void EventSink_Login(Mobile m)
public static void OnLogin(Mobile m)
{
if (m is not PlayerMobile pm)
{

View file

@ -2,7 +2,10 @@ using System;
using System.Collections.Generic;
using System.Net;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Help;
using Server.Engines.PlayerMurderSystem;
using Server.Engines.Virtues;
using Server.Logging;
using Server.Network;
using Server.Regions;
@ -64,7 +67,6 @@ public static class AccountHandler
public static void Initialize()
{
EventSink.DeleteRequest += EventSink_DeleteRequest;
EventSink.AccountLogin += EventSink_AccountLogin;
EventSink.GameLogin += EventSink_GameLogin;
}
@ -182,7 +184,7 @@ public static class AccountHandler
}
}
private static void EventSink_DeleteRequest(NetState state, int index)
public static void DeleteRequest(NetState state, int index)
{
if (state.Account is not Account acct)
{
@ -228,7 +230,11 @@ public static class AccountHandler
m.Delete();
EventSink.InvokePlayerDeleted(m);
StaminaSystem.OnPlayerDeleted(m);
JusticeVirtue.OnPlayerDeleted(m);
PlayerMurderSystem.OnPlayerDeleted(m);
ChampionTitleSystem.OnPlayerDeleted(m);
state.SendCharacterListUpdate(acct);
return;
}