fix: Moves many EventSinks out of core. (#1783)
This commit is contained in:
parent
1cb798d807
commit
00908d030f
45 changed files with 133 additions and 276 deletions
|
|
@ -54,9 +54,7 @@ public static class StaminaSystem
|
|||
public static void Initialize()
|
||||
{
|
||||
EventSink.Movement += EventSink_Movement;
|
||||
EventSink.Login += Login;
|
||||
EventSink.Logout += Logout;
|
||||
EventSink.PlayerDeleted += OnPlayerDeleted;
|
||||
|
||||
// Credit idle time
|
||||
using var queue = PooledRefQueue<IHasSteps>.Create();
|
||||
|
|
@ -77,12 +75,12 @@ public static class StaminaSystem
|
|||
}
|
||||
}
|
||||
|
||||
private static void OnPlayerDeleted(Mobile m)
|
||||
public static void OnPlayerDeleted(Mobile m)
|
||||
{
|
||||
RemoveEntry(m as IHasSteps);
|
||||
}
|
||||
|
||||
private static void Login(Mobile m)
|
||||
public static void OnLogin(Mobile m)
|
||||
{
|
||||
if (EnableMountStamina)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue