Code cleanup (#188)
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df53c16620
commit
010fd9402a
185 changed files with 1052 additions and 1271 deletions
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@ -271,7 +271,7 @@ namespace Server.Engines.ConPVP
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), Evict);
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if (m_Tournament != null)
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Timer.DelayCall(TimeSpan.Zero, AttachToTournament_Sandbox);
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Timer.DelayCall(AttachToTournament_Sandbox);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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@ -345,21 +345,7 @@ namespace Server.Engines.ConPVP
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set => m_Bounds = value;
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}
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public int Spectators
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{
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get
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{
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if (m_Region == null)
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return 0;
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int specs = m_Region.GetPlayerCount() - Players.Count;
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if (specs < 0)
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specs = 0;
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return specs;
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}
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}
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public int Spectators => m_Region == null ? 0 : Math.Max(m_Region.GetPlayerCount() - Players.Count, 0);
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D Zone
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@ -476,22 +462,13 @@ namespace Server.Engines.ConPVP
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public override string ToString() => "...";
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public Point3D GetBaseStartPoint(int index)
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{
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if (index < 0)
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index = 0;
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return Points.Points[index % Points.Points.Length];
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}
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public Point3D GetBaseStartPoint(int index) => Points.Points[Math.Max(index, 0) % Points.Points.Length];
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public void MoveInside(DuelPlayer[] players, int index)
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{
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if (index < 0)
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index = 0;
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else
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index %= Points.Points.Length;
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index = Math.Min(index, 0) % Points.Points.Length;
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Point3D start = GetBaseStartPoint(index);
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Point3D start = Points.Points[index];
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int offset = 0;
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@ -512,7 +489,7 @@ namespace Server.Engines.ConPVP
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if (offset < offsets.Length)
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p = offsets[offset++];
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else
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p = offsets[offsets.Length - 1];
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p = offsets[^1];
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p.X = p.X * matrix[0, 0] + p.Y * matrix[0, 1];
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p.Y = p.X * matrix[1, 0] + p.Y * matrix[1, 1];
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@ -114,7 +114,7 @@ namespace Server.Engines.ConPVP
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public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
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{
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Timer.DelayCall(ts, () => DelayBounce_Callback(mob, corpse));
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Timer.DelayCall(ts, DelayBounce_Callback, mob, corpse);
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}
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public static bool AllowSpecialMove(Mobile from, string name, SpecialMove move) => (from as PlayerMobile)?.DuelContext?.InstAllowSpecialMove(from, name, move) != false;
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@ -68,7 +68,7 @@ namespace Server.Engines.ConPVP
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}
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}
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Timer.DelayCall(TimeSpan.Zero, Delete).Start(); // delete this after the world loads
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Timer.DelayCall(Delete); // delete this after the world loads
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}
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public override void Serialize(IGenericWriter writer)
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@ -202,7 +202,7 @@ namespace Server.Engines.ConPVP
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m_Path.Clear();
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m_PathIdx = 0;
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Timer.DelayCall(TimeSpan.FromSeconds(0.05), ContinueFlight).Start();
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Timer.DelayCall(TimeSpan.FromSeconds(0.05), ContinueFlight);
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}
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private bool CheckCatch(Mobile m, Point3D myLoc)
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@ -292,7 +292,7 @@ namespace Server.Engines.ConPVP
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if (list.Count > 0)
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{
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Point3D p = list[list.Count - 1];
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Point3D p = list[^1];
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if (p.X != ix || p.Y != iy || p.Z != iz)
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list.Add(new Point3D(ix, iy, iz));
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@ -307,7 +307,7 @@ namespace Server.Engines.ConPVP
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z += zslp;
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}
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if (list.Count > 0 && list[list.Count - 1] != dest)
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if (list.Count > 0 && list[^1] != dest)
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list.Add(dest);
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/*if (dist3d > 4 && ( dest.X != org.X || dest.Y != org.Y ))
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@ -540,7 +540,7 @@ namespace Server.Engines.ConPVP
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if (m_PathIdx > 0 && m_PathIdx - 1 < m_Path.Count)
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DoAnim(GetWorldLocation(), m_Path[m_PathIdx - 1], Map);
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Timer.DelayCall(TimeSpan.FromSeconds(0.1), ContinueFlight).Start();
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Timer.DelayCall(TimeSpan.FromSeconds(0.1), ContinueFlight);
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}
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else
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{
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@ -734,7 +734,7 @@ namespace Server.Engines.ConPVP
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// has to be delayed in case some other target canceled us...
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if (m_Resend)
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Timer.DelayCall(TimeSpan.Zero, ResendBombTarget).Start();
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Timer.DelayCall(ResendBombTarget);
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}
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private void ResendBombTarget()
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@ -1499,7 +1499,7 @@ namespace Server.Engines.ConPVP
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public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
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{
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Timer.DelayCall(ts, () => DelayBounce_Callback(mob, corpse));
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Timer.DelayCall(ts, DelayBounce_Callback, mob, corpse);
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}
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private void DelayBounce_Callback(Mobile mob, Container corpse)
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@ -877,7 +877,7 @@ namespace Server.Engines.ConPVP
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public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
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{
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Timer.DelayCall(ts, () => DelayBounce_Callback(mob, corpse));
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Timer.DelayCall(ts, DelayBounce_Callback, mob, corpse);
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}
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private void DelayBounce_Callback(Mobile mob, Container corpse)
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@ -516,7 +516,7 @@ namespace Server.Engines.ConPVP
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public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
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{
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Timer.DelayCall(ts, () => DelayBounce_Callback(mob, corpse));
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Timer.DelayCall(ts, DelayBounce_Callback, mob, corpse);
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}
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private void DelayBounce_Callback(Mobile mob, Container corpse)
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@ -846,7 +846,6 @@ namespace Server.Engines.ConPVP
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{
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m_CapStage = 0;
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m_CaptureTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.0), CaptureTick);
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m_CaptureTimer.Start();
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}
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}
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@ -883,7 +883,7 @@ namespace Server.Engines.ConPVP
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public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
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{
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Timer.DelayCall(ts, () => DelayBounce_Callback(mob, corpse));
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Timer.DelayCall(ts, DelayBounce_Callback, mob, corpse);
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}
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private void DelayBounce_Callback(Mobile mob, Container corpse)
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@ -657,7 +657,7 @@ namespace Server.Engines.ConPVP
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m_PerPage = perPage;
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index = Math.Max(m_Page * perPage, 0);
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count = Math.Max(Math.Min(m_List.Count - index, perPage), 0);
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count = Math.Clamp(m_List.Count - index, 0, perPage);
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y = 53 + (12 - perPage) * 18;
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@ -173,7 +173,7 @@ namespace Server.Engines.ConPVP
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}
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Resize(Players.Length + 1);
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Players[Players.Length - 1] = new DuelPlayer(player, this);
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Players[^1] = new DuelPlayer(player, this);
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}
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public void Resize(int count)
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@ -433,7 +433,7 @@ namespace Server.Engines.ConPVP
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if (Pyramid.Levels.Count < 1)
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break;
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PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
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PyramidLevel top = Pyramid.Levels[^1];
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if (top.FreeAdvance != null || top.Matches.Count != 1)
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break;
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@ -451,7 +451,7 @@ namespace Server.Engines.ConPVP
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if (Pyramid.Levels.Count < 2)
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break;
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PyramidLevel top = Pyramid.Levels[Pyramid.Levels.Count - 1];
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PyramidLevel top = Pyramid.Levels[^1];
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if (top.FreeAdvance != null || top.Matches.Count != 1)
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break;
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@ -471,7 +471,7 @@ namespace Server.Engines.ConPVP
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GiveAwards(part.Players, TrophyRank.Silver, cash / 2);
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}
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PyramidLevel next = Pyramid.Levels[Pyramid.Levels.Count - 2];
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PyramidLevel next = Pyramid.Levels[^2];
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if (next.Matches.Count > 2)
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break;
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@ -739,7 +739,7 @@ namespace Server.Engines.ConPVP
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}
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else if (Pyramid.Levels.Count > 0)
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{
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PyramidLevel activeLevel = Pyramid.Levels[Pyramid.Levels.Count - 1];
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PyramidLevel activeLevel = Pyramid.Levels[^1];
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bool stillGoing = false;
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for (int i = 0; i < activeLevel.Matches.Count; ++i)
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