Code cleanup (#188)
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df53c16620
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185 changed files with 1052 additions and 1271 deletions
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@ -1,3 +1,5 @@
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using System;
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namespace Server.Items
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{
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/// <summary>
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@ -44,8 +46,7 @@ namespace Server.Items
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--weapon.PoisonCharges;
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// Infectious strike special move now uses poisoning skill to help determine potency
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int maxLevel = attacker.Skills.Poisoning.Fixed / 200;
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if (maxLevel < 0) maxLevel = 0;
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int maxLevel = Math.Max(attacker.Skills.Poisoning.Fixed / 200, 0);
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if (p.Level > maxLevel) p = Poison.GetPoison(maxLevel);
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if (attacker.Skills.Poisoning.Value / 100.0 > Utility.RandomDouble())
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@ -72,4 +73,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -105,7 +105,7 @@ namespace Server.Items
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PlayerConstructed = true;
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Type resourceType = typeRes ?? craftItem.Resources.GetAt(0).ItemType;
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Type resourceType = typeRes ?? craftItem.Resources[0].ItemType;
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if (Core.AOS)
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{
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@ -824,10 +824,7 @@ namespace Server.Items
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if (shield != null)
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{
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// As per OSI, no genitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
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chance = (parry - bushidoNonRacial) / 400.0;
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if (chance < 0) // chance shouldn't go below 0
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chance = 0;
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chance = Math.Max((parry - bushidoNonRacial) / 400.0, 0);
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// Parry/Bushido over 100 grants a 5% bonus.
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if (parry >= 100.0 || bushido >= 100.0)
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@ -2067,7 +2064,7 @@ namespace Server.Items
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list.Add(entry.Title);
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}
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this.AddResistanceProperties(list);
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AddResistanceProperties(list);
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int prop;
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@ -73,10 +73,10 @@ namespace Server.Items
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Effects.SendMovingEffect(new Entity(Serial.Zero, startLoc, map), new Entity(Serial.Zero, endLoc, map),
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0x36E4, 5, 0, false, false);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), FinishLaunch, endLoc, map);
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}
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private void FinishLaunch(Point3D endLoc, Map map)
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private static void FinishLaunch(Point3D endLoc, Map map)
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{
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int hue = Utility.Random(40);
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