Code cleanup (#188)
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185 changed files with 1052 additions and 1271 deletions
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@ -199,7 +199,7 @@ namespace Server.SkillHandlers
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creature.Direction = creature.GetDirectionTo(from);
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if (creature.BardPacified && Utility.RandomDouble() > .24)
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => creature.BardPacified = true);
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), Pacify, creature);
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else
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creature.BardEndTime = DateTime.UtcNow;
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@ -227,6 +227,8 @@ namespace Server.SkillHandlers
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}
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}
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private static void Pacify(BaseCreature bc) => bc.BardPacified = true; // Should use bc.Pacify with an end time?
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private class InternalTimer : Timer
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{
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private int m_Count;
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@ -51,14 +51,8 @@ namespace Server.SkillHandlers
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int mana = targ.Mana * 100 / Math.Max(targ.ManaMax, 1) +
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Utility.RandomMinMax(-marginOfError, +marginOfError);
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int intMod = intel / 10;
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int mnMod = mana / 10;
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if (intMod > 10) intMod = 10;
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else if (intMod < 0) intMod = 0;
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if (mnMod > 10) mnMod = 10;
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else if (mnMod < 0) mnMod = 0;
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int intMod = Math.Clamp(intel / 10, 0, 10);
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int mnMod = Math.Clamp(mana / 10, 0, 10);
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int body;
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