Code cleanup (#188)
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185 changed files with 1052 additions and 1271 deletions
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@ -42,7 +42,7 @@ namespace Server.Spells.Bushido
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attacker.Hits += 20 + (int)(bushido * bushido / 480.0);
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int swingBonus = Math.Max(1, (int)(bushido * bushido / 720.0));
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int swingBonus = Math.Max((int)(bushido * bushido / 720.0), 1);
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info = new HonorableExecutionInfo(attacker, swingBonus);
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info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(20.0), RemovePenalty, info.m_Mobile);
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@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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namespace Server.Spells.Bushido
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{
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@ -19,7 +18,7 @@ namespace Server.Spells.Bushido
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ClearCurrentMove(attacker);
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BaseWeapon weapon = attacker.Weapon as BaseWeapon;
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IWeapon weapon = attacker.Weapon;
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List<Mobile> targets = attacker.GetMobilesInRange(weapon.MaxRange)
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.Where(m => m != defender).Where(m => m.Combatant == attacker).ToList();
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@ -42,7 +42,7 @@ namespace Server.Spells.Bushido
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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string args = $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t ";
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string args = $"{RequiredSkill:F1}\t{CastSkill.ToString()}\t ";
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Caster.SendLocalizedMessage(1063013,
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args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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