Code cleanup (#188)
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df53c16620
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185 changed files with 1052 additions and 1271 deletions
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@ -88,13 +88,7 @@ namespace Server.Spells.Chivalry
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Caster.PlaySound(0x208);
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Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
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int damage = 50 - ComputePowerValue(4);
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// TODO: Should caps be applied?
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if (damage < 13)
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damage = 13;
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else if (damage > 55)
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damage = 55;
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int damage = Math.Clamp(50 - ComputePowerValue(4), 13, 55);
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AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true);
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}
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@ -65,7 +65,7 @@ namespace Server.Spells.Chivalry
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*/
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// TODO: Should caps be applied?
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int toHeal = Math.Min(Math.Max(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7), 39);
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int toHeal = Math.Clamp(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7, 39);
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if (m.Hits + toHeal > m.HitsMax)
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toHeal = m.HitsMax - m.Hits;
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@ -66,13 +66,7 @@ namespace Server.Spells.Chivalry
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Effects.SendMovingParticles(from, to, itemID, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head,
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0x100);
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double seconds = ComputePowerValue(20);
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// TODO: Should caps be applied?
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if (seconds < 3.0)
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seconds = 3.0;
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else if (seconds > 11.0)
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seconds = 11.0;
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double seconds = Math.Clamp(ComputePowerValue(20), 3.0, 11.0);
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TimeSpan duration = TimeSpan.FromSeconds(seconds);
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@ -38,13 +38,7 @@ namespace Server.Spells.Chivalry
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m_Table.TryGetValue(Caster, out Timer timer);
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timer?.Stop();
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int delay = ComputePowerValue(10);
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// TODO: Should caps be applied?
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if (delay < 7)
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delay = 7;
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else if (delay > 24)
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delay = 24;
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int delay = Math.Clamp(ComputePowerValue(10), 7, 24);
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m_Table[Caster] = Timer.DelayCall(TimeSpan.FromSeconds(delay), Expire_Callback, Caster);
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Caster.Delta(MobileDelta.WeaponDamage);
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@ -37,13 +37,7 @@ namespace Server.Spells.Chivalry
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m_Table.TryGetValue(Caster, out Timer timer);
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timer?.Stop();
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double delay = (double)ComputePowerValue(1) / 60;
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// TODO: Should caps be applied?
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if (delay < 1.5)
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delay = 1.5;
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else if (delay > 3.5)
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delay = 3.5;
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double delay = Math.Clamp(ComputePowerValue(1) / 60.0, 1.5, 3.5);
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m_Table[Caster] = Timer.DelayCall(TimeSpan.FromMinutes(delay), Expire_Callback, Caster);
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@ -45,13 +45,7 @@ namespace Server.Spells.Chivalry
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foreach (Mobile m in targets)
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{
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int damage = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
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// TODO: Should caps be applied?
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if (damage < 8)
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damage = 8;
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else if (damage > 24)
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damage = 24;
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int damage = Math.Clamp(ComputePowerValue(10) + Utility.RandomMinMax(0, 2), 8, 24);
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
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@ -92,13 +92,7 @@ namespace Server.Spells.Chivalry
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if (m.Hits < m.HitsMax)
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{
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int toHeal = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
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// TODO: Should caps be applied?
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if (toHeal < 8)
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toHeal = 8;
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else if (toHeal > 24)
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toHeal = 24;
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int toHeal = Math.Clamp(ComputePowerValue(10) + Utility.RandomMinMax(0, 2), 8, 24);
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Caster.DoBeneficial(m);
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m.Heal(toHeal, Caster);
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