Code cleanup (#188)
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185 changed files with 1052 additions and 1271 deletions
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@ -88,13 +88,7 @@ namespace Server.Spells.Chivalry
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Caster.PlaySound(0x208);
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Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
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int damage = 50 - ComputePowerValue(4);
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// TODO: Should caps be applied?
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if (damage < 13)
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damage = 13;
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else if (damage > 55)
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damage = 55;
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int damage = Math.Clamp(50 - ComputePowerValue(4), 13, 55);
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AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true);
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}
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