Adds BufferReader and BufferWriter. Updates UOP handling. (#101)
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2c0d97cd36
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98 changed files with 2458 additions and 2185 deletions
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@ -940,7 +940,7 @@ namespace Server.Factions
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int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth);
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if (silver > 0)
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killer.SendLocalizedMessage(1042748,
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killer?.SendLocalizedMessage(1042748,
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silver.ToString("N0")); // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature.
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}
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@ -981,7 +981,7 @@ namespace Server.Factions
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{
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if (victimState.KillPoints <= -6)
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{
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killer.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from.
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killer?.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from.
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#region Ethics
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@ -1029,7 +1029,7 @@ namespace Server.Factions
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int silver = killerState.Faction.AwardSilver(killer, award * 40);
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if (silver > 0)
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killer.SendLocalizedMessage(1042736,
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killer?.SendLocalizedMessage(1042736,
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$"{silver:N0} silver\t{victim.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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@ -1038,9 +1038,9 @@ namespace Server.Factions
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int offset = award != 1 ? 0 : 2; // for pluralization
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string args = $"{award}\t{victim.Name}\t{killer.Name}";
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string args = $"{award}\t{victim.Name}\t{killer?.Name}";
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killer.SendLocalizedMessage(1042737 + offset,
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killer?.SendLocalizedMessage(1042737 + offset,
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args); // Thou hast been honored with ~1_KILL_POINTS~ kill point(s) for vanquishing ~2_DEAD_PLAYER~!
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victim.SendLocalizedMessage(1042738 + offset,
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args); // Thou has lost ~1_KILL_POINTS~ kill point(s) to ~3_ATTACKER_NAME~ for being vanquished!
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@ -1072,24 +1072,19 @@ namespace Server.Factions
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}
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else
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{
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killer.SendLocalizedMessage(
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killer?.SendLocalizedMessage(
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1042231); // You have recently defeated this enemy and thus their death brings you no honor.
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}
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}
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}
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}
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private static void EventSink_Logout(LogoutEventArgs e)
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private static void EventSink_Logout(Mobile m)
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{
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e.Mobile.Backpack?.FindItemsByType<Sigil>().ForEach(sigil => sigil.ReturnHome());
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m.Backpack?.FindItemsByType<Sigil>().ForEach(sigil => sigil.ReturnHome());
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}
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private static void EventSink_Login(LoginEventArgs e)
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{
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Mobile mob = e.Mobile;
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CheckLeaveTimer(mob);
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}
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private static void EventSink_Login(Mobile m) => CheckLeaveTimer(m);
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public static void WriteReference(IGenericWriter writer, Faction fact)
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{
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@ -1102,10 +1097,7 @@ namespace Server.Factions
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{
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int idx = reader.ReadEncodedInt() - 1;
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if (idx >= 0 && idx < Factions.Count)
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return Factions[idx];
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return null;
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return idx >= 0 && idx < Factions.Count ? Factions[idx] : null;
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}
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public static Faction Find(Mobile mob, bool inherit = false, bool creatureAllegiances = false)
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Factions
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{
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public class Keywords
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public static class Keywords
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{
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public static void Initialize()
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{
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