Adds BufferReader and BufferWriter. Updates UOP handling. (#101)
This commit is contained in:
parent
2c0d97cd36
commit
038c3be258
98 changed files with 2458 additions and 2185 deletions
|
|
@ -4,7 +4,7 @@ namespace Server.Misc
|
|||
{
|
||||
// This fastwalk detection is no longer required
|
||||
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
|
||||
public class Fastwalk
|
||||
public static class Fastwalk
|
||||
{
|
||||
private static int MaxSteps = 4; // Maximum number of queued steps until fastwalk is detected
|
||||
private static bool Enabled = false; // Is fastwalk detection enabled?
|
||||
|
|
@ -30,4 +30,4 @@ namespace Server.Misc
|
|||
Console.WriteLine("Client: {0}: Fast movement detected (name={1})", e.NetState, e.NetState.Mobile.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue