Adds BufferReader and BufferWriter. Updates UOP handling. (#101)

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Kamron Batman 2020-04-12 21:33:24 -07:00 • committed by GitHub
parent 2c0d97cd36
commit 038c3be258
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98 changed files with 2458 additions and 2185 deletions

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@ -632,7 +632,7 @@ namespace Server.Mobiles
if (!Core.AOS && SmartAI && !m_Mobile.StunReady && m_Mobile.Skills.Wrestling.Value >= 80.0 &&
m_Mobile.Skills.Anatomy.Value >= 80.0)
EventSink.InvokeStunRequest(new StunRequestEventArgs(m_Mobile));
EventSink.InvokeStunRequest(m_Mobile);
if (!m_Mobile.InRange(c, m_Mobile.RangePerception))
{

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@ -56,7 +56,7 @@ namespace Server.Mobiles
if (!Core.AOS && !m_Mobile.DisarmReady && m_Mobile.Skills.Wrestling.Value >= 80.0 &&
m_Mobile.Skills.ArmsLore.Value >= 80.0 && m_toDisarm != null)
EventSink.InvokeDisarmRequest(new DisarmRequestEventArgs(m_Mobile));
EventSink.InvokeDisarmRequest(m_Mobile);
if (m_toDisarm?.IsChildOf(combatant.Backpack) == true &&
Core.TickCount - m_Mobile.NextSkillTime >= 0 && m_toDisarm.LootType != LootType.Blessed &&