Adds BufferReader and BufferWriter. Updates UOP handling. (#101)
This commit is contained in:
parent
2c0d97cd36
commit
038c3be258
98 changed files with 2458 additions and 2185 deletions
52
Projects/Server/Events/GameLoginEvent.cs
Normal file
52
Projects/Server/Events/GameLoginEvent.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: GameLoginEvent.cs *
|
||||
* Created: 2020/04/11 - Updated: 2020/04/11 *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class GameLoginEventArgs : EventArgs
|
||||
{
|
||||
public GameLoginEventArgs(NetState state, string un, string pw)
|
||||
{
|
||||
State = state;
|
||||
Username = un;
|
||||
Password = pw;
|
||||
}
|
||||
|
||||
public NetState State{ get; }
|
||||
|
||||
public string Username{ get; }
|
||||
|
||||
public string Password{ get; }
|
||||
|
||||
public bool Accepted{ get; set; }
|
||||
|
||||
public CityInfo[] CityInfo{ get; set; }
|
||||
}
|
||||
|
||||
public static partial class EventSink
|
||||
{
|
||||
public static event Action<GameLoginEventArgs> GameLogin;
|
||||
public static void InvokeGameLogin(GameLoginEventArgs e) => GameLogin?.Invoke(e);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue