fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)

- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
This commit is contained in:
Kamron Batman 2020-12-26 12:46:06 -08:00 committed by GitHub
parent 9c9591b098
commit 03d0a4664e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 478 additions and 285 deletions

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@ -3175,13 +3175,13 @@ namespace Server
Packet hbpPacket = null;
Packet hbyPacket = null;
Span<byte> deadBuffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
OutgoingMobilePackets.CreateBondedStatus(ref deadBuffer, m.Serial, true);
var eable = m.Map.GetClientsInRange(m.m_Location);
Span<byte> deadBuffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
deadBuffer.InitializePacket();
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
removeEntity.InitializePacket();
foreach (var state in eable)
{
@ -3191,6 +3191,11 @@ namespace Server
{
if (sendRemove)
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
}
state.Send(removeEntity);
}
@ -3200,6 +3205,11 @@ namespace Server
if (m.IsDeadBondedPet)
{
if (deadBuffer[0] == 0)
{
OutgoingMobilePackets.CreateBondedStatus(deadBuffer, m.Serial, true);
}
state.Send(deadBuffer);
}
}
@ -4988,18 +4998,29 @@ namespace Server
var corpseSerial = c?.Serial ?? Serial.Zero;
Span<byte> deathAnimation = stackalloc byte[OutgoingMobilePackets.DeathAnimationPacketLength];
OutgoingMobilePackets.CreateDeathAnimation(ref deathAnimation, Serial, corpseSerial);
deathAnimation.InitializePacket();
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
removeEntity.InitializePacket();
foreach (var state in eable)
{
if (state != m_NetState)
{
if (deathAnimation[0] == 0)
{
OutgoingMobilePackets.CreateDeathAnimation(deathAnimation, Serial, corpseSerial);
}
state.Send(deathAnimation);
if (!state.Mobile.CanSee(this))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
}
state.Send(removeEntity);
}
}
@ -5782,19 +5803,9 @@ namespace Server
ProcessDelta();
Span<byte> regBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
regBuffer.InitializePacket();
Span<byte> mutBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(mutatedText)];
var length = OutgoingMessagePackets.CreateMessage(
ref regBuffer,
Serial, Body, type, hue, 3, false, m_Language, Name, text
);
regBuffer = regBuffer.Slice(0, length); // Adjust to the actual size
length = OutgoingMessagePackets.CreateMessage(
ref mutBuffer,
Serial, Body, type, hue, 3, false, m_Language, Name, mutatedText
);
mutBuffer = mutBuffer.Slice(0, length); // Adjust to the actual size
mutBuffer.InitializePacket();
// TODO: Should this be sorted like onSpeech is below?
for (var i = 0; i < hears.Count; ++i)
@ -5803,11 +5814,27 @@ namespace Server
if (mutatedArgs == null || !CheckHearsMutatedSpeech(heard, mutateContext))
{
if (regBuffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
regBuffer, Serial, Body, type, hue, 3, false, m_Language, Name, text
);
regBuffer = regBuffer.Slice(0, length); // Adjust to the actual size
}
heard.OnSpeech(regArgs);
heard.NetState?.Send(regBuffer);
}
else
{
if (mutBuffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
mutBuffer, Serial, Body, type, hue, 3, false, m_Language, Name, mutatedText
);
mutBuffer = mutBuffer.Slice(0, length); // Adjust to the actual size
}
heard.OnSpeech(mutatedArgs);
heard.NetState?.Send(mutBuffer);
}
@ -6934,7 +6961,7 @@ namespace Server
}
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
OutgoingEffectPackets.CreateSoundEffect(ref buffer, soundID, this);
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -6942,6 +6969,11 @@ namespace Server
{
if (state.Mobile.CanSee(this))
{
if (buffer[0] == 0)
{
OutgoingEffectPackets.CreateSoundEffect(buffer, soundID, this);
}
state.Send(buffer);
}
}
@ -6997,12 +7029,17 @@ namespace Server
var eable = m_Map.GetClientsInRange(m_Location);
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
removeEntity.InitializePacket();
foreach (var state in eable)
{
if (state != m_NetState && (everyone || !state.Mobile.CanSee(this)))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
}
state.Send(removeEntity);
}
}
@ -7253,12 +7290,17 @@ namespace Server
var eable = m_Map.GetClientsInRange(m_Location);
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
removeEntity.InitializePacket();
foreach (var state in eable)
{
if (!state.Mobile.CanSee(this))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
}
state.Send(removeEntity);
}
else
@ -7483,12 +7525,17 @@ namespace Server
var eable = map.GetClientsInRange(oldLocation);
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
removeEntity.InitializePacket();
foreach (var ns in eable)
{
if (ns != m_NetState && !Utility.InUpdateRange(newLocation, ns.Mobile.Location))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
}
ns.Send(removeEntity);
}
}
@ -9176,15 +9223,8 @@ namespace Server
return;
}
var length = OutgoingMessagePackets.GetMaxMessageLength(text);
Span<byte> buffer = stackalloc byte[length];
length = OutgoingMessagePackets.CreateMessage(
ref buffer,
Serial, Body, type, hue, 3, ascii, Language, Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -9192,6 +9232,15 @@ namespace Server
{
if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer, Serial, Body, type, hue, 3, ascii, Language, Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}
}
@ -9207,12 +9256,7 @@ namespace Server
}
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
var length = OutgoingMessagePackets.CreateMessageLocalized(
ref buffer,
Serial, Body, type, hue, 3, number, Name, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -9220,6 +9264,14 @@ namespace Server
{
if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessageLocalized(
buffer, Serial, Body, type, hue, 3, number, Name, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}
}
@ -9238,12 +9290,7 @@ namespace Server
}
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(affix, args)];
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
ref buffer,
Serial, Body, type, hue, 3, number, Name, affixType, affix, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -9251,6 +9298,14 @@ namespace Server
{
if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
buffer, Serial, Body, type, hue, 3, number, Name, affixType, affix, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}
}
@ -9283,12 +9338,7 @@ namespace Server
}
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
var length = OutgoingMessagePackets.CreateMessageLocalized(
ref buffer,
Serial, Body, type, hue, 3, number, Name, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -9296,6 +9346,14 @@ namespace Server
{
if (state != m_NetState && state.Mobile.CanSee(this))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessageLocalized(
buffer, Serial, Body, type, hue, 3, number, Name, args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}
}
@ -9310,15 +9368,8 @@ namespace Server
return;
}
var length = OutgoingMessagePackets.GetMaxMessageLength(text);
Span<byte> buffer = stackalloc byte[length];
length = OutgoingMessagePackets.CreateMessage(
ref buffer,
Serial, Body, type, hue, 3, ascii, Language, Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
buffer.InitializePacket();
var eable = m_Map.GetClientsInRange(m_Location);
@ -9326,6 +9377,15 @@ namespace Server
{
if (state != m_NetState && state.Mobile.CanSee(this))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer, Serial, Body, type, hue, 3, ascii, Language, Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}
}