fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon. - [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer. - [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
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9c9591b098
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03d0a4664e
25 changed files with 478 additions and 285 deletions
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@ -3175,13 +3175,13 @@ namespace Server
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Packet hbpPacket = null;
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Packet hbyPacket = null;
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Span<byte> deadBuffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
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OutgoingMobilePackets.CreateBondedStatus(ref deadBuffer, m.Serial, true);
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var eable = m.Map.GetClientsInRange(m.m_Location);
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Span<byte> deadBuffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
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deadBuffer.InitializePacket();
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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removeEntity.InitializePacket();
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foreach (var state in eable)
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{
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@ -3191,6 +3191,11 @@ namespace Server
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{
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if (sendRemove)
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
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}
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state.Send(removeEntity);
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}
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@ -3200,6 +3205,11 @@ namespace Server
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if (m.IsDeadBondedPet)
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{
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if (deadBuffer[0] == 0)
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{
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OutgoingMobilePackets.CreateBondedStatus(deadBuffer, m.Serial, true);
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}
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state.Send(deadBuffer);
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}
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}
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@ -4988,18 +4998,29 @@ namespace Server
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var corpseSerial = c?.Serial ?? Serial.Zero;
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Span<byte> deathAnimation = stackalloc byte[OutgoingMobilePackets.DeathAnimationPacketLength];
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OutgoingMobilePackets.CreateDeathAnimation(ref deathAnimation, Serial, corpseSerial);
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deathAnimation.InitializePacket();
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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removeEntity.InitializePacket();
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foreach (var state in eable)
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{
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if (state != m_NetState)
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{
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if (deathAnimation[0] == 0)
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{
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OutgoingMobilePackets.CreateDeathAnimation(deathAnimation, Serial, corpseSerial);
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}
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state.Send(deathAnimation);
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if (!state.Mobile.CanSee(this))
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
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}
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state.Send(removeEntity);
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}
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}
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@ -5782,19 +5803,9 @@ namespace Server
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ProcessDelta();
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Span<byte> regBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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regBuffer.InitializePacket();
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Span<byte> mutBuffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(mutatedText)];
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var length = OutgoingMessagePackets.CreateMessage(
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ref regBuffer,
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Serial, Body, type, hue, 3, false, m_Language, Name, text
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);
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regBuffer = regBuffer.Slice(0, length); // Adjust to the actual size
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length = OutgoingMessagePackets.CreateMessage(
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ref mutBuffer,
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Serial, Body, type, hue, 3, false, m_Language, Name, mutatedText
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);
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mutBuffer = mutBuffer.Slice(0, length); // Adjust to the actual size
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mutBuffer.InitializePacket();
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// TODO: Should this be sorted like onSpeech is below?
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for (var i = 0; i < hears.Count; ++i)
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@ -5803,11 +5814,27 @@ namespace Server
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if (mutatedArgs == null || !CheckHearsMutatedSpeech(heard, mutateContext))
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{
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if (regBuffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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regBuffer, Serial, Body, type, hue, 3, false, m_Language, Name, text
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);
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regBuffer = regBuffer.Slice(0, length); // Adjust to the actual size
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}
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heard.OnSpeech(regArgs);
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heard.NetState?.Send(regBuffer);
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}
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else
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{
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if (mutBuffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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mutBuffer, Serial, Body, type, hue, 3, false, m_Language, Name, mutatedText
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);
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mutBuffer = mutBuffer.Slice(0, length); // Adjust to the actual size
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}
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heard.OnSpeech(mutatedArgs);
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heard.NetState?.Send(mutBuffer);
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}
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@ -6934,7 +6961,7 @@ namespace Server
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}
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
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OutgoingEffectPackets.CreateSoundEffect(ref buffer, soundID, this);
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -6942,6 +6969,11 @@ namespace Server
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{
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if (state.Mobile.CanSee(this))
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{
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if (buffer[0] == 0)
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{
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OutgoingEffectPackets.CreateSoundEffect(buffer, soundID, this);
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}
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state.Send(buffer);
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}
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}
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@ -6997,12 +7029,17 @@ namespace Server
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var eable = m_Map.GetClientsInRange(m_Location);
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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removeEntity.InitializePacket();
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foreach (var state in eable)
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{
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if (state != m_NetState && (everyone || !state.Mobile.CanSee(this)))
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
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}
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state.Send(removeEntity);
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}
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}
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@ -7253,12 +7290,17 @@ namespace Server
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var eable = m_Map.GetClientsInRange(m_Location);
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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removeEntity.InitializePacket();
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foreach (var state in eable)
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{
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if (!state.Mobile.CanSee(this))
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
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}
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state.Send(removeEntity);
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}
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else
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@ -7483,12 +7525,17 @@ namespace Server
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var eable = map.GetClientsInRange(oldLocation);
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Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
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OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, Serial);
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removeEntity.InitializePacket();
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foreach (var ns in eable)
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{
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if (ns != m_NetState && !Utility.InUpdateRange(newLocation, ns.Mobile.Location))
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{
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if (removeEntity[0] == 0)
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{
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OutgoingEntityPackets.CreateRemoveEntity(removeEntity, Serial);
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}
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ns.Send(removeEntity);
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}
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}
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@ -9176,15 +9223,8 @@ namespace Server
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return;
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}
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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Span<byte> buffer = stackalloc byte[length];
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length = OutgoingMessagePackets.CreateMessage(
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ref buffer,
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Serial, Body, type, hue, 3, ascii, Language, Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -9192,6 +9232,15 @@ namespace Server
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{
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if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer, Serial, Body, type, hue, 3, ascii, Language, Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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}
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@ -9207,12 +9256,7 @@ namespace Server
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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ref buffer,
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Serial, Body, type, hue, 3, number, Name, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -9220,6 +9264,14 @@ namespace Server
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{
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if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer, Serial, Body, type, hue, 3, number, Name, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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}
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@ -9238,12 +9290,7 @@ namespace Server
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(affix, args)];
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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ref buffer,
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Serial, Body, type, hue, 3, number, Name, affixType, affix, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -9251,6 +9298,14 @@ namespace Server
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{
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if (state.Mobile.CanSee(this) && (noLineOfSight || state.Mobile.InLOS(this)))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
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buffer, Serial, Body, type, hue, 3, number, Name, affixType, affix, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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}
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@ -9283,12 +9338,7 @@ namespace Server
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}
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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ref buffer,
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Serial, Body, type, hue, 3, number, Name, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -9296,6 +9346,14 @@ namespace Server
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{
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if (state != m_NetState && state.Mobile.CanSee(this))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessageLocalized(
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buffer, Serial, Body, type, hue, 3, number, Name, args
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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}
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@ -9310,15 +9368,8 @@ namespace Server
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return;
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}
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var length = OutgoingMessagePackets.GetMaxMessageLength(text);
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Span<byte> buffer = stackalloc byte[length];
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length = OutgoingMessagePackets.CreateMessage(
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ref buffer,
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Serial, Body, type, hue, 3, ascii, Language, Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
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buffer.InitializePacket();
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var eable = m_Map.GetClientsInRange(m_Location);
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@ -9326,6 +9377,15 @@ namespace Server
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{
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if (state != m_NetState && state.Mobile.CanSee(this))
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{
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if (buffer[0] == 0)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer, Serial, Body, type, hue, 3, ascii, Language, Name, text
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);
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buffer = buffer.Slice(0, length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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}
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