fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon. - [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer. - [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
This commit is contained in:
parent
9c9591b098
commit
03d0a4664e
25 changed files with 478 additions and 285 deletions
|
|
@ -331,20 +331,7 @@ namespace Server.Guilds
|
|||
public void AllianceChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Alliance,
|
||||
hue,
|
||||
3,
|
||||
false,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
buffer.InitializePacket();
|
||||
|
||||
for (var i = 0; i < m_Members.Count; i++)
|
||||
{
|
||||
|
|
@ -352,6 +339,24 @@ namespace Server.Guilds
|
|||
|
||||
for (var j = 0; j < g.Members.Count; j++)
|
||||
{
|
||||
if (buffer[0] == 0)
|
||||
{
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer,
|
||||
from.Serial,
|
||||
from.Body,
|
||||
MessageType.Alliance,
|
||||
hue,
|
||||
3,
|
||||
false,
|
||||
from.Language,
|
||||
from.Name,
|
||||
text
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
}
|
||||
|
||||
g.Members[j].NetState?.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
|
@ -1266,7 +1271,7 @@ namespace Server.Guilds
|
|||
}
|
||||
else
|
||||
{
|
||||
m_AllianceLeader = reader.ReadEntity<Guild>();;
|
||||
m_AllianceLeader = reader.ReadEntity<Guild>();
|
||||
}
|
||||
|
||||
goto case 4;
|
||||
|
|
@ -1516,15 +1521,20 @@ namespace Server.Guilds
|
|||
public void GuildChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
ref buffer,
|
||||
from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language, from.Name, text
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
buffer.InitializePacket();
|
||||
|
||||
for (var i = 0; i < Members.Count; i++)
|
||||
{
|
||||
if (buffer[0] == 0)
|
||||
{
|
||||
var length = OutgoingMessagePackets.CreateMessage(
|
||||
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
|
||||
from.Name, text
|
||||
);
|
||||
|
||||
buffer = buffer.Slice(0, length); // Adjust to the actual size
|
||||
}
|
||||
|
||||
Members[i].NetState?.Send(buffer);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue