Fixes casting checks
This commit is contained in:
parent
7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -242,9 +242,9 @@ namespace Server.Accounting
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/// </summary>
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public bool Inactive
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{
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get
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get
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{
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if( this.AccessLevel != AccessLevel.Player )
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if ( this.AccessLevel != AccessLevel.Player )
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return false;
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TimeSpan inactiveLength = DateTime.UtcNow - m_LastLogin;
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@ -263,9 +263,7 @@ namespace Server.Accounting
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{
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for ( int i = 0; i < m_Mobiles.Length; i++ )
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{
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PlayerMobile m = m_Mobiles[i] as PlayerMobile;
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if ( m != null && m.NetState != null )
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if ( m_Mobiles[i] is PlayerMobile m && m.NetState != null )
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return m_TotalGameTime + ( DateTime.UtcNow - m.SessionStart );
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}
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@ -511,9 +509,7 @@ namespace Server.Accounting
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private static void EventSink_Connected( ConnectedEventArgs e )
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{
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Account acc = e.Mobile.Account as Account;
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if ( acc == null )
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if ( !(e.Mobile.Account is Account acc) )
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return;
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if ( acc.Young && acc.m_YoungTimer == null )
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@ -525,9 +521,7 @@ namespace Server.Accounting
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private static void EventSink_Disconnected( DisconnectedEventArgs e )
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{
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Account acc = e.Mobile.Account as Account;
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if ( acc == null )
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if ( !(e.Mobile.Account is Account acc) )
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return;
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if ( acc.m_YoungTimer != null )
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@ -536,8 +530,7 @@ namespace Server.Accounting
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acc.m_YoungTimer = null;
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}
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PlayerMobile m = e.Mobile as PlayerMobile;
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if ( m == null )
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if ( !(e.Mobile is PlayerMobile m) )
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return;
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acc.m_TotalGameTime += DateTime.UtcNow - m.SessionStart;
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@ -545,14 +538,10 @@ namespace Server.Accounting
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private static void EventSink_Login( LoginEventArgs e )
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{
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PlayerMobile m = e.Mobile as PlayerMobile;
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if ( m == null )
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if ( !(e.Mobile is PlayerMobile m) )
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return;
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Account acc = m.Account as Account;
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if ( acc == null )
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if ( !(m.Account is Account acc) )
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return;
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if ( m.Young && acc.Young )
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@ -570,9 +559,7 @@ namespace Server.Accounting
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for ( int i = 0; i < m_Mobiles.Length; i++ )
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{
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PlayerMobile m = m_Mobiles[i] as PlayerMobile;
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if ( m != null && m.Young )
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if ( m_Mobiles[i] is PlayerMobile m && m.Young )
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{
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m.Young = false;
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@ -614,7 +601,7 @@ namespace Server.Accounting
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public Account( string username, string password )
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{
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m_Username = username;
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SetPassword( password );
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m_AccessLevel = AccessLevel.Player;
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@ -685,7 +672,7 @@ namespace Server.Accounting
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m_Flags = Utility.GetXMLInt32( Utility.GetText( node["flags"], "0" ), 0 );
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m_Created = Utility.GetXMLDateTime( Utility.GetText( node["created"], null ), DateTime.UtcNow );
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m_LastLogin = Utility.GetXMLDateTime( Utility.GetText( node["lastLogin"], null ), DateTime.UtcNow );
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TotalGold = Utility.GetXMLInt32( Utility.GetText(node["totalGold"], "0" ), 0 );
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TotalPlat = Utility.GetXMLInt32(Utility.GetText(node["totalPlat"], "0"), 0);
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@ -706,9 +693,7 @@ namespace Server.Accounting
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{
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for ( int i = 0; i < m_Mobiles.Length; i++ )
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{
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PlayerMobile m = m_Mobiles[i] as PlayerMobile;
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if ( m != null )
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if ( m_Mobiles[i] is PlayerMobile m )
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totalGameTime += m.GameTime;
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}
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}
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@ -776,7 +761,7 @@ namespace Server.Accounting
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{
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IPAddress address;
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if( IPAddress.TryParse( Utility.GetText( ip, null ), out address ) )
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if ( IPAddress.TryParse( Utility.GetText( ip, null ), out address ) )
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{
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list[count] = Utility.Intern( address );
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count++;
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@ -1221,8 +1206,8 @@ namespace Server.Accounting
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public int CompareTo( object obj )
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{
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if ( obj is Account )
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return this.CompareTo( (Account) obj );
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if ( obj is Account account )
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return this.CompareTo( account );
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throw new ArgumentException();
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}
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@ -82,9 +82,8 @@ namespace Server.Misc
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public static void Password_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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Account acct = from.Account as Account;
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if ( acct == null )
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if ( !(from.Account is Account acct) )
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return;
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IPAddress[] accessList = acct.LoginIPs;
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@ -102,7 +101,7 @@ namespace Server.Misc
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from.SendMessage( "You must specify the new password." );
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return;
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}
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else if ( e.Length == 1 )
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if ( e.Length == 1 )
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{
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from.SendMessage( "To prevent potential typing mistakes, you must type the password twice. Use the format:" );
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from.SendMessage( "Password \"(newPassword)\" \"(repeated)\"" );
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@ -172,9 +171,7 @@ namespace Server.Misc
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NetState state = e.State;
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int index = e.Index;
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Account acct = state.Account as Account;
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if ( acct == null )
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if ( !(state.Account is Account acct) )
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{
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state.Dispose();
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}
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@ -315,9 +312,8 @@ namespace Server.Misc
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string pw = e.Password;
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e.Accepted = false;
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Account acct = Accounts.GetAccount( un ) as Account;
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if ( acct == null )
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if ( !(Accounts.GetAccount( un ) is Account acct) )
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{
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if ( AutoAccountCreation && un.Trim().Length > 0 ) // To prevent someone from making an account of just '' or a bunch of meaningless spaces
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{
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@ -378,9 +374,7 @@ namespace Server.Misc
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string un = e.Username;
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string pw = e.Password;
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Account acct = Accounts.GetAccount( un ) as Account;
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if ( acct == null )
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if ( !(Accounts.GetAccount( un ) is Account acct) )
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{
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e.Accepted = false;
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}
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@ -415,21 +409,16 @@ namespace Server.Misc
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public static bool CheckAccount( Mobile mobCheck, Mobile accCheck )
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{
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if ( accCheck != null )
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if ( accCheck?.Account is Account a )
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{
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Account a = accCheck.Account as Account;
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if ( a != null )
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for ( int i = 0; i < a.Length; ++i )
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{
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for ( int i = 0; i < a.Length; ++i )
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{
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if ( a[i] == mobCheck )
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return true;
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}
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if ( a[i] == mobCheck )
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -34,20 +34,18 @@ namespace Server
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public override bool Equals( object obj )
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{
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if( obj is IPAddress )
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if ( obj is IPAddress )
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{
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return obj.Equals( m_Address );
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}
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else if( obj is string )
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if ( obj is string s )
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{
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IPAddress otherAddress;
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if( IPAddress.TryParse( (string)obj, out otherAddress ) )
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if ( IPAddress.TryParse( s, out IPAddress otherAddress ) )
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return otherAddress.Equals( m_Address );
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}
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else if( obj is IPFirewallEntry )
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else if ( obj is IPFirewallEntry entry )
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{
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return m_Address.Equals( ((IPFirewallEntry)obj).m_Address );
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return m_Address.Equals( entry.m_Address );
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}
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return false;
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@ -82,31 +80,22 @@ namespace Server
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public override bool Equals( object obj )
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{
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if( obj is string )
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if ( obj is string entry )
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{
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string entry= (string)obj;
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string[] str = entry.Split( '/' );
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if( str.Length == 2 )
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if ( str.Length == 2 )
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{
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IPAddress cidrPrefix;
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if( IPAddress.TryParse( str[0], out cidrPrefix ) )
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if ( IPAddress.TryParse( str[0], out IPAddress cidrPrefix ) )
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{
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int cidrLength;
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if( int.TryParse( str[1], out cidrLength ) )
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if ( int.TryParse( str[1], out int cidrLength ) )
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return m_CIDRPrefix.Equals( cidrPrefix ) && m_CIDRLength.Equals( cidrLength );
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}
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}
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}
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else if( obj is CIDRFirewallEntry )
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else if ( obj is CIDRFirewallEntry cidrEntry )
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{
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CIDRFirewallEntry entry = obj as CIDRFirewallEntry;
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return m_CIDRPrefix.Equals( entry.m_CIDRPrefix ) && m_CIDRLength.Equals( entry.m_CIDRLength );
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return m_CIDRPrefix.Equals( cidrEntry.m_CIDRPrefix ) && m_CIDRLength.Equals( cidrEntry.m_CIDRLength );
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}
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return false;
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@ -131,7 +120,7 @@ namespace Server
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public bool IsBlocked( IPAddress address )
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{
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if( !m_Valid )
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if ( !m_Valid )
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return false; //Why process if it's invalid? it'll return false anyway after processing it.
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return Utility.IPMatch( m_Entry, address, ref m_Valid );
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@ -139,17 +128,15 @@ namespace Server
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public override string ToString()
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{
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return m_Entry.ToString();
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return m_Entry;
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}
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public override bool Equals( object obj )
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{
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if( obj is string )
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if ( obj is string )
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return obj.Equals( m_Entry );
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else if( obj is WildcardIPFirewallEntry )
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return m_Entry.Equals( ((WildcardIPFirewallEntry)obj).m_Entry );
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return false;
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return obj is WildcardIPFirewallEntry entry && m_Entry.Equals( entry.m_Entry );
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}
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public override int GetHashCode()
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@ -186,7 +173,7 @@ namespace Server
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object toAdd;
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IPAddress addr;
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if( IPAddress.TryParse( line, out addr ) )
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if ( IPAddress.TryParse( line, out addr ) )
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toAdd = addr;
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else
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toAdd = line;
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@ -208,35 +195,29 @@ namespace Server
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public static IFirewallEntry ToFirewallEntry( object entry )
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{
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if( entry is IFirewallEntry )
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return (IFirewallEntry)entry;
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else if( entry is IPAddress )
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return new IPFirewallEntry( (IPAddress)entry );
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else if( entry is string )
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return ToFirewallEntry( (string)entry );
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if ( entry is IFirewallEntry firewallEntry )
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return firewallEntry;
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if ( entry is IPAddress address )
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return new IPFirewallEntry( address );
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if ( entry is string s )
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return ToFirewallEntry( s );
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return null;
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}
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public static IFirewallEntry ToFirewallEntry( string entry )
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{
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IPAddress addr;
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if( IPAddress.TryParse( entry, out addr ) )
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if ( IPAddress.TryParse( entry, out IPAddress addr ) )
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return new IPFirewallEntry( addr );
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//Try CIDR parse
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string[] str = entry.Split( '/' );
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if( str.Length == 2 )
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if ( str.Length == 2 )
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{
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IPAddress cidrPrefix;
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if( IPAddress.TryParse( str[0], out cidrPrefix ) )
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if ( IPAddress.TryParse( str[0], out IPAddress cidrPrefix ) )
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{
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int cidrLength;
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if( int.TryParse( str[1], out cidrLength ) )
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if ( int.TryParse( str[1], out int cidrLength ) )
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return new CIDRFirewallEntry( cidrPrefix, cidrLength );
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}
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}
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@ -254,7 +235,7 @@ namespace Server
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{
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IFirewallEntry entry = ToFirewallEntry( obj );
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if( entry != null )
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if ( entry != null )
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{
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m_Blocked.Remove( entry );
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Save();
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@ -263,17 +244,17 @@ namespace Server
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public static void Add( object obj )
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{
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if( obj is IPAddress )
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Add( (IPAddress)obj );
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else if( obj is string )
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Add( (string)obj );
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else if( obj is IFirewallEntry )
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Add( (IFirewallEntry)obj );
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if ( obj is IPAddress address )
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Add( address );
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else if ( obj is string s )
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Add( s );
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else if ( obj is IFirewallEntry entry )
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Add( entry );
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}
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public static void Add( IFirewallEntry entry )
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{
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if( !m_Blocked.Contains( entry ) )
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if ( !m_Blocked.Contains( entry ) )
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m_Blocked.Add( entry );
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Save();
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@ -283,7 +264,7 @@ namespace Server
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{
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IFirewallEntry entry = ToFirewallEntry( pattern );
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if( !m_Blocked.Contains( entry ) )
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if ( !m_Blocked.Contains( entry ) )
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m_Blocked.Add( entry );
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Save();
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@ -293,7 +274,7 @@ namespace Server
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{
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IFirewallEntry entry = new IPFirewallEntry( ip );
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if( !m_Blocked.Contains( entry ) )
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if ( !m_Blocked.Contains( entry ) )
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m_Blocked.Add( entry );
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Save();
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@ -314,7 +295,7 @@ namespace Server
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{
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for( int i = 0; i < m_Blocked.Count; i++ )
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{
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if( m_Blocked[i].IsBlocked( ip ) )
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if ( m_Blocked[i].IsBlocked( ip ) )
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return true;
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}
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@ -332,7 +313,7 @@ namespace Server
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contains = Utility.IPMatchCIDR( s, ip );
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if( !contains )
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if ( !contains )
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contains = Utility.IPMatch( s, ip );
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}
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}
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@ -341,4 +322,4 @@ namespace Server
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* */
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}
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}
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}
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}
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