Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -41,7 +41,7 @@ namespace Server.Engines.Doom
}
public override void OnAfterDelete()
{
if( m_Controller!=null && !m_Controller.Deleted )
if ( m_Controller!=null && !m_Controller.Deleted )
m_Controller.Delete();
}
public LampRoomBox( Serial serial ) : base( serial )
@ -75,7 +75,7 @@ namespace Server.Engines.Doom
}
public override void OnAfterDelete()
{
if( m_Controller!=null && !m_Controller.Deleted )
if ( m_Controller!=null && !m_Controller.Deleted )
m_Controller.Delete();
}
public LeverPuzzleStatue( Serial serial ) : base( serial )
@ -130,7 +130,7 @@ namespace Server.Engines.Doom
public override void OnAfterDelete()
{
if( m_Controller != null && !m_Controller.Deleted )
if ( m_Controller != null && !m_Controller.Deleted )
m_Controller.Delete();
}
@ -166,7 +166,7 @@ namespace Server.Engines.Doom
public override bool HandlesOnMovement => true;
public override bool OnMoveOver( Mobile m )
{
if( m != null && m is PlayerMobile )
if ( m != null && m is PlayerMobile )
{
if ( SpellHelper.CheckCombat( m ) )
{