Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -20,7 +20,7 @@ namespace Server.Engines.Harvest
public virtual bool CheckTool( Mobile from, Item tool )
{
bool wornOut = ( tool == null || tool.Deleted || (tool is IUsesRemaining && ((IUsesRemaining)tool).UsesRemaining <= 0) );
bool wornOut = ( tool == null || tool.Deleted || (tool is IUsesRemaining remaining && remaining.UsesRemaining <= 0) );
if ( wornOut )
from.SendLocalizedMessage( 1044038 ); // You have worn out your tool!
@ -176,11 +176,11 @@ namespace Server.Engines.Harvest
bool eligableForRacialBonus = ( def.RaceBonus && from.Race == Race.Human );
bool inFelucca = (map == Map.Felucca);
if( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble() )
if ( eligableForRacialBonus && inFelucca && bank.Current >= feluccaRacialAmount && 0.1 > Utility.RandomDouble() )
item.Amount = feluccaRacialAmount;
else if( inFelucca && bank.Current >= feluccaAmount )
else if ( inFelucca && bank.Current >= feluccaAmount )
item.Amount = feluccaAmount;
else if( eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble() )
else if ( eligableForRacialBonus && bank.Current >= racialAmount && 0.1 > Utility.RandomDouble() )
item.Amount = racialAmount;
else
item.Amount = amount;
@ -214,10 +214,8 @@ namespace Server.Engines.Harvest
}
}
if ( tool is IUsesRemaining )
if ( tool is IUsesRemaining toolWithUses )
{
IUsesRemaining toolWithUses = (IUsesRemaining)tool;
toolWithUses.ShowUsesRemaining = true;
if ( toolWithUses.UsesRemaining > 0 )
@ -316,7 +314,7 @@ namespace Server.Engines.Harvest
{
bool racialBonus = (def.RaceBonus && from.Race == Race.Elf );
if( vein.ChanceToFallback > (Utility.RandomDouble() + (racialBonus ? .20 : 0)) )
if ( vein.ChanceToFallback > (Utility.RandomDouble() + (racialBonus ? .20 : 0)) )
return fallback;
double skillValue = from.Skills[def.Skill].Value;
@ -447,29 +445,23 @@ namespace Server.Engines.Harvest
public virtual bool GetHarvestDetails( Mobile from, Item tool, object toHarvest, out int tileID, out Map map, out Point3D loc )
{
if ( toHarvest is Static && !((Static)toHarvest).Movable )
if ( toHarvest is Static staticObj && !staticObj.Movable )
{
Static obj = (Static)toHarvest;
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
map = obj.Map;
loc = obj.GetWorldLocation();
tileID = (staticObj.ItemID & 0x3FFF) | 0x4000;
map = staticObj.Map;
loc = staticObj.GetWorldLocation();
}
else if ( toHarvest is StaticTarget )
else if ( toHarvest is StaticTarget staticTarget )
{
StaticTarget obj = (StaticTarget)toHarvest;
tileID = (obj.ItemID & 0x3FFF) | 0x4000;
tileID = (staticTarget.ItemID & 0x3FFF) | 0x4000;
map = from.Map;
loc = obj.Location;
loc = staticTarget.Location;
}
else if ( toHarvest is LandTarget )
else if ( toHarvest is LandTarget landTarget )
{
LandTarget obj = (LandTarget)toHarvest;
tileID = obj.TileID;
tileID = landTarget.TileID;
map = from.Map;
loc = obj.Location;
loc = landTarget.Location;
}
else
{