Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -613,9 +613,9 @@ namespace Server.Items
{
BaseArmor armor = (BaseArmor)item;
if( armor.RequiredRace != null && m.Race != armor.RequiredRace )
if ( armor.RequiredRace != null && m.Race != armor.RequiredRace )
{
if( armor.RequiredRace == Race.Elf )
if ( armor.RequiredRace == Race.Elf )
m.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
else
m.SendMessage( "Only {0} may use this.", armor.RequiredRace.PluralName );
@ -1167,32 +1167,32 @@ namespace Server.Items
public override bool CanEquip( Mobile from )
{
if( !Ethics.Ethic.CheckEquip( from, this ) )
if ( !Ethics.Ethic.CheckEquip( from, this ) )
return false;
if( from.AccessLevel < AccessLevel.GameMaster )
if ( from.AccessLevel < AccessLevel.GameMaster )
{
if( RequiredRace != null && from.Race != RequiredRace )
if ( RequiredRace != null && from.Race != RequiredRace )
{
if( RequiredRace == Race.Elf )
if ( RequiredRace == Race.Elf )
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
else
from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName );
return false;
}
else if( !AllowMaleWearer && !from.Female )
else if ( !AllowMaleWearer && !from.Female )
{
if( AllowFemaleWearer )
if ( AllowFemaleWearer )
from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
else
from.SendMessage( "You may not wear this." );
return false;
}
else if( !AllowFemaleWearer && from.Female )
else if ( !AllowFemaleWearer && from.Female )
{
if( AllowMaleWearer )
if ( AllowMaleWearer )
from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
else
from.SendMessage( "You may not wear this." );
@ -1205,17 +1205,17 @@ namespace Server.Items
int dexBonus = ComputeStatBonus( StatType.Dex ), dexReq = ComputeStatReq( StatType.Dex );
int intBonus = ComputeStatBonus( StatType.Int ), intReq = ComputeStatReq( StatType.Int );
if( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
if ( from.Dex < dexReq || (from.Dex + dexBonus) < 1 )
{
from.SendLocalizedMessage( 502077 ); // You do not have enough dexterity to equip this item.
return false;
}
else if( from.Str < strReq || (from.Str + strBonus) < 1 )
else if ( from.Str < strReq || (from.Str + strBonus) < 1 )
{
from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that.
return false;
}
else if( from.Int < intReq || (from.Int + intBonus) < 1 )
else if ( from.Int < intReq || (from.Int + intBonus) < 1 )
{
from.SendMessage( "You are not smart enough to equip that." );
return false;
@ -1443,7 +1443,7 @@ namespace Server.Items
list.Add( 1041350 ); // faction item
#endregion
if( RequiredRace == Race.Elf )
if ( RequiredRace == Race.Elf )
list.Add( 1075086 ); // Elves Only
m_AosSkillBonuses.GetProperties( list );
@ -1619,12 +1619,12 @@ namespace Server.Items
if ( context != null && context.DoNotColor )
Hue = 0;
if( Quality == ArmorQuality.Exceptional )
if ( Quality == ArmorQuality.Exceptional )
{
if ( !( Core.ML && this is BaseShield )) // Guessed Core.ML removed exceptional resist bonuses from crafted shields
DistributeBonuses( (tool is BaseRunicTool ? 6 : Core.SE ? 15 : 14) ); // Not sure since when, but right now 15 points are added, not 14.
if( Core.ML && !(this is BaseShield) )
if ( Core.ML && !(this is BaseShield) )
{
int bonus = (int)(from.Skills.ArmsLore.Value / 20);