Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -280,7 +280,7 @@ namespace Server.Items
{
Mobile master = petPatient.ControlMaster;
if( master != null && m_Healer == master )
if ( master != null && m_Healer == master )
{
petPatient.ResurrectPet();

View file

@ -36,7 +36,7 @@ namespace Server.Items
Recipe r = this.Recipe;
if( r != null )
if ( r != null )
list.Add( 1049644, r.TextDefinition.ToString() ); // [~1_stuff~]
}
@ -59,7 +59,7 @@ namespace Server.Items
public override void OnDoubleClick( Mobile from )
{
if( !from.InRange( this.GetWorldLocation(), 2 ) )
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
@ -67,11 +67,11 @@ namespace Server.Items
Recipe r = this.Recipe;
if( r != null && from is PlayerMobile )
if ( r != null && from is PlayerMobile )
{
PlayerMobile pm = from as PlayerMobile;
if( !pm.HasRecipe( r ) )
if ( !pm.HasRecipe( r ) )
{
bool allRequiredSkills = true;
double chance = r.CraftItem.GetSuccessChance( from, null, r.CraftSystem, false, ref allRequiredSkills );

View file

@ -49,7 +49,7 @@ namespace Server.Items
{
int v = (int)type;
if( v < 0 || v >= m_Table.Length )
if ( v < 0 || v >= m_Table.Length )
v = 0;
return m_Table[v];
@ -101,7 +101,7 @@ namespace Server.Items
{
base.GetProperties( list );
if( m_Crafter != null )
if ( m_Crafter != null )
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
//On OSI it says it's exceptional. Intentional difference.
@ -114,7 +114,7 @@ namespace Server.Items
this.LabelTo( from, 1061133, String.Format( "{0}\t{1}", GetSkillTitle( m_SkillLevel ).ToString(), RepairSkillInfo.GetInfo( m_Skill ).Name ) ); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
if( m_Crafter != null )
if ( m_Crafter != null )
this.LabelTo( from, 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
}
@ -139,7 +139,7 @@ namespace Server.Items
public RepairDeed( RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel ) : base( 0x14F0 )
{
if( normalizeLevel )
if ( normalizeLevel )
SkillLevel = (int)(level/10)*10;
else
SkillLevel = level;
@ -158,9 +158,9 @@ namespace Server.Items
{
int skill = (int)(skillLevel/10);
if( skill >= 11 )
if ( skill >= 11 )
return (1062008 + skill-11);
else if( skill >=5 )
else if ( skill >=5 )
return (1061123 + skill-5);
switch( skill )
@ -178,7 +178,7 @@ namespace Server.Items
{
for( int i = 0; i < RepairSkillInfo.Table.Length; i++ )
{
if( RepairSkillInfo.Table[i].System == s )
if ( RepairSkillInfo.Table[i].System == s )
return (RepairSkillType)i;
}
@ -187,15 +187,15 @@ namespace Server.Items
public override void OnDoubleClick( Mobile from )
{
if( Check( from ) )
if ( Check( from ) )
Repair.Do( from, RepairSkillInfo.GetInfo( m_Skill ).System, this );
}
public bool Check( Mobile from )
{
if( !IsChildOf( from.Backpack ) )
if ( !IsChildOf( from.Backpack ) )
from.SendLocalizedMessage( 1047012 ); // The contract must be in your backpack to use it.
else if( !VerifyRegion( from ) )
else if ( !VerifyRegion( from ) )
TextDefinition.SendMessageTo( from, RepairSkillInfo.GetInfo( m_Skill ).NotNearbyMessage );
else
return true;
@ -207,7 +207,7 @@ namespace Server.Items
{
//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
if( !m.Region.IsPartOf( typeof( TownRegion ) ) )
if ( !m.Region.IsPartOf( typeof( TownRegion ) ) )
return false;
return Server.Factions.Faction.IsNearType( m, RepairSkillInfo.GetInfo( m_Skill ).NearbyTypes, 6 );