Fixes casting checks
This commit is contained in:
parent
7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
|
|
@ -365,7 +365,7 @@ namespace Server.Items
|
|||
AosElementAttribute.Poison
|
||||
};
|
||||
|
||||
if( randomizeOrder )
|
||||
if ( randomizeOrder )
|
||||
{
|
||||
for( int i = 0; i < attrs.Length; i++ )
|
||||
{
|
||||
|
|
@ -399,7 +399,7 @@ namespace Server.Items
|
|||
|
||||
private static int AssignElementalDamage( BaseWeapon weapon, AosElementAttribute attr, int totalDamage )
|
||||
{
|
||||
if( totalDamage <= 0 )
|
||||
if ( totalDamage <= 0 )
|
||||
return 0;
|
||||
|
||||
int random = Utility.Random( (int)(totalDamage/10) + 1 ) * 10;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue