Fixes casting checks
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parent
7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -75,7 +75,7 @@ namespace Server.Items
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//DropItem( new Bolt( 10 ) );
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// Gems
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if( Utility.RandomBool() == true )
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if ( Utility.RandomBool() == true )
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{
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Item GemLoot = Loot.RandomGem();
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GemLoot.Amount = Utility.Random( 1, 3 );
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@ -83,19 +83,19 @@ namespace Server.Items
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}
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// Weapon
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if( Utility.RandomBool() == true )
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if ( Utility.RandomBool() == true )
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DropItem( Loot.RandomWeapon() );
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// Armour
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if( Utility.RandomBool() == true )
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if ( Utility.RandomBool() == true )
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DropItem( Loot.RandomArmorOrShield() );
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// Clothing
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if( Utility.RandomBool() == true )
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if ( Utility.RandomBool() == true )
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DropItem( Loot.RandomClothing() );
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// Jewelry
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if( Utility.RandomBool() == true )
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if ( Utility.RandomBool() == true )
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DropItem( Loot.RandomJewelry() );
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}
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@ -117,7 +117,7 @@ namespace Server.Items
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{
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Item item = Loot.RandomArmorOrShieldOrWeapon();
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if( item is BaseWeapon )
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if ( item is BaseWeapon )
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{
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BaseWeapon weapon = ( BaseWeapon )item;
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weapon.DamageLevel = ( WeaponDamageLevel )Utility.Random( m_Level );
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@ -125,7 +125,7 @@ namespace Server.Items
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weapon.DurabilityLevel = ( WeaponDurabilityLevel )Utility.Random( m_Level );
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weapon.Quality = WeaponQuality.Regular;
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}
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else if( item is BaseArmor )
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else if ( item is BaseArmor )
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{
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BaseArmor armor = ( BaseArmor )item;
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armor.ProtectionLevel = ( ArmorProtectionLevel )Utility.Random( m_Level );
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@ -124,7 +124,7 @@ namespace Server.Items
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{
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Item item = Loot.RandomArmorOrShieldOrWeapon();
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if( item is BaseWeapon )
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if ( item is BaseWeapon )
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{
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BaseWeapon weapon = ( BaseWeapon )item;
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weapon.DamageLevel = ( WeaponDamageLevel )Utility.Random( m_Level );
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@ -132,7 +132,7 @@ namespace Server.Items
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weapon.DurabilityLevel = ( WeaponDurabilityLevel )Utility.Random( m_Level );
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weapon.Quality = WeaponQuality.Regular;
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}
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else if( item is BaseArmor )
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else if ( item is BaseArmor )
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{
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BaseArmor armor = ( BaseArmor )item;
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armor.ProtectionLevel = ( ArmorProtectionLevel )Utility.Random( m_Level );
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