Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -14,7 +14,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;

View file

@ -17,7 +17,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;

View file

@ -15,7 +15,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
@ -28,7 +28,7 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
@ -41,7 +41,7 @@ namespace Server.Items
DefenseMasteryInfo info = m_Table[attacker] as DefenseMasteryInfo;
if( info != null )
if ( info != null )
EndDefense( (object)info );
ResistanceMod mod = new ResistanceMod( ResistanceType.Physical, 50 + modifier );
@ -76,7 +76,7 @@ namespace Server.Items
{
DefenseMasteryInfo info = m_Table[targ] as DefenseMasteryInfo;
if( info == null )
if ( info == null )
return false;
damageMalus = info.m_DamageMalus;
@ -87,10 +87,10 @@ namespace Server.Items
{
DefenseMasteryInfo info = (DefenseMasteryInfo)state;
if( info.m_Mod != null )
if ( info.m_Mod != null )
info.m_From.RemoveResistanceMod( info.m_Mod );
if( info.m_Timer != null )
if ( info.m_Timer != null )
info.m_Timer.Stop();
// No message is sent to the player.

View file

@ -90,15 +90,15 @@ namespace Server.Items
defender.Mount.Rider = null;
}
if( attacker is PlayerMobile )
if ( attacker is PlayerMobile )
{
(attacker as PlayerMobile).SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, true );
}
else if( Core.ML && attacker is BaseCreature )
else if ( Core.ML && attacker is BaseCreature )
{
BaseCreature bc = attacker as BaseCreature;
if( bc.ControlMaster is PlayerMobile )
if ( bc.ControlMaster is PlayerMobile )
{
PlayerMobile pm = bc.ControlMaster as PlayerMobile;

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
@ -37,9 +37,9 @@ namespace Server.Items
public override bool Validate( Mobile from )
{
if( base.Validate( from ) )
if ( base.Validate( from ) )
{
if( from.Mounted )
if ( from.Mounted )
return true;
else
{
@ -53,7 +53,7 @@ namespace Server.Items
public void Use( Mobile attacker, Mobile defender )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity
if ( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity
return;
ClearCurrentAbility( attacker );

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
{
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
@ -32,10 +32,10 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
if( Registry.Contains( attacker ) )
if ( Registry.Contains( attacker ) )
{
DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
existingtimer.Stop();

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
@ -32,10 +32,10 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
if( Registry.Contains( defender ) )
if ( Registry.Contains( defender ) )
{
FeintTimer existingtimer = (FeintTimer)Registry[defender];
existingtimer.Stop();

View file

@ -17,7 +17,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
@ -33,19 +33,19 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) ) //Mana check after check that there are targets
if ( !Validate( attacker ) ) //Mana check after check that there are targets
return;
ClearCurrentAbility( attacker );
Map map = attacker.Map;
if( map == null )
if ( map == null )
return;
BaseWeapon weapon = attacker.Weapon as BaseWeapon;
if( weapon == null )
if ( weapon == null )
return;
ArrayList list = new ArrayList();
@ -59,22 +59,22 @@ namespace Server.Items
{
Mobile m = (Mobile)list[i];
if( m != defender && m != attacker && SpellHelper.ValidIndirectTarget( attacker, m ) )
if ( m != defender && m != attacker && SpellHelper.ValidIndirectTarget( attacker, m ) )
{
if( m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee( m ) || !attacker.CanBeHarmful( m ) )
if ( m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee( m ) || !attacker.CanBeHarmful( m ) )
continue;
if( !attacker.InRange( m, weapon.MaxRange ) )
if ( !attacker.InRange( m, weapon.MaxRange ) )
continue;
if( attacker.InLOS( m ) )
if ( attacker.InLOS( m ) )
targets.Add( m );
}
}
if( targets.Count > 0 )
if ( targets.Count > 0 )
{
if( !CheckMana( attacker, true ) )
if ( !CheckMana( attacker, true ) )
return;
attacker.FixedEffect( 0x3728, 10, 15 );
@ -90,7 +90,7 @@ namespace Server.Items
Timer t = Registry[m] as Timer;
if( t != null )
if ( t != null )
{
t.Stop();
Registry.Remove( m );
@ -136,7 +136,7 @@ namespace Server.Items
protected override void OnTick()
{
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.FrenziedWhirlwind.Registry.Remove( m_Defender );
@ -146,18 +146,18 @@ namespace Server.Items
m_DamageRemaining -= DamagePerTick;
m_DamageToDo += DamagePerTick;
if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
if ( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
m_DamageToDo = 1.0; //Confirm this 'round up' at the end
int damage = (int)m_DamageToDo;
if( damage > 0 )
if ( damage > 0 )
{
m_Defender.Damage( damage, m_Attacker );
m_DamageToDo -= damage;
}
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.FrenziedWhirlwind.Registry.Remove( m_Defender );

View file

@ -21,7 +21,7 @@ namespace Server.Items
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
{
return;
}

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
@ -27,7 +27,7 @@ namespace Server.Items
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if( defender.Paralyzed )
if ( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
@ -38,7 +38,7 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
@ -70,7 +70,7 @@ namespace Server.Items
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
else if( !cantpara )
else if ( !cantpara )
{
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
defender.Freeze(TimeSpan.FromSeconds(2.0));

View file

@ -50,7 +50,7 @@ namespace Server.Items
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if( defender.Paralyzed )
if ( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
@ -61,12 +61,12 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
if( IsImmune( defender ) ) //Intentionally going after Mana consumption
if ( IsImmune( defender ) ) //Intentionally going after Mana consumption
{
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
@ -33,24 +33,24 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !defender.Mounted )
if ( !defender.Mounted )
{
attacker.SendLocalizedMessage( 1060848 ); // This attack only works on mounted targets
ClearCurrentAbility( attacker );
return;
}
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
if( !attacker.Mounted )
if ( !attacker.Mounted )
{
Mobile mount = defender.Mount as Mobile;
BaseMount.Dismount( defender );
if( mount != null ) //Ethy mounts don't take damage
if ( mount != null ) //Ethy mounts don't take damage
{
int amount = 10 + (int)(10.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 5);
@ -65,7 +65,7 @@ namespace Server.Items
AOS.Damage( defender, attacker, amount, 100, 0, 0, 0, 0 );
if( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //Does it still do damage?
if ( Server.Items.ParalyzingBlow.IsImmune( defender ) ) //Does it still do damage?
{
attacker.SendLocalizedMessage( 1070804 ); // Your target resists paralysis.
defender.SendLocalizedMessage( 1070813 ); // You resist paralysis.

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
{
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
@ -33,7 +33,7 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
@ -73,7 +73,7 @@ namespace Server.Items
protected override void OnTick()
{
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );
@ -83,19 +83,19 @@ namespace Server.Items
m_DamageRemaining -= DamagePerTick;
m_DamageToDo += DamagePerTick;
if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
if ( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
m_DamageToDo = 1.0; //Confirm this 'round up' at the end
int damage = (int)m_DamageToDo;
if( damage > 0 )
if ( damage > 0 )
{
//m_Defender.Damage( damage, m_Attacker, false );
m_Defender.Hits -= damage; //Don't show damage, don't disrupt
m_DamageToDo -= damage;
}
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );

View file

@ -141,7 +141,7 @@ namespace Server.Items
if ( from.Mana < mana )
{
if( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride )
if ( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride )
{
return true;
}
@ -176,7 +176,7 @@ namespace Server.Items
if ( state == null )
return false;
if( RequiresSE && !state.SupportsExpansion( Expansion.SE ) )
if ( RequiresSE && !state.SupportsExpansion( Expansion.SE ) )
{
from.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
return false;