Fixes casting checks
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parent
7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -16,7 +16,7 @@ namespace Server.Items
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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@ -37,9 +37,9 @@ namespace Server.Items
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public override bool Validate( Mobile from )
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{
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if( base.Validate( from ) )
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if ( base.Validate( from ) )
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{
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if( from.Mounted )
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if ( from.Mounted )
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return true;
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else
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{
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@ -53,7 +53,7 @@ namespace Server.Items
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public void Use( Mobile attacker, Mobile defender )
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{
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if( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) || attacker.Weapon == null ) //sanity
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return;
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ClearCurrentAbility( attacker );
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