Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -16,7 +16,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Bushido ) < 50.0 )
if ( GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1070768, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
return false;
@ -27,7 +27,7 @@ namespace Server.Items
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
if( defender.Paralyzed )
if ( defender.Paralyzed )
{
attacker.SendLocalizedMessage( 1061923 ); // The target is already frozen.
return false;
@ -38,7 +38,7 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
@ -70,7 +70,7 @@ namespace Server.Items
Server.Items.ParalyzingBlow.BeginImmunity( defender, Server.Items.ParalyzingBlow.FreezeDelayDuration );
}
}
else if( !cantpara )
else if ( !cantpara )
{
AOS.Damage( defender, attacker, (int)(15.0 * (attacker.Skills[SkillName.Bushido].Value - 50.0) / 70.0 + 10), true, 100, 0, 0, 0, 0 ); //10-25
defender.Freeze(TimeSpan.FromSeconds(2.0));