Fixes casting checks
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7ea00fbf4f
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03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -22,7 +22,7 @@ namespace Server.Items
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public override bool CheckSkills( Mobile from )
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{
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if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
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if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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return false;
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@ -33,7 +33,7 @@ namespace Server.Items
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
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if ( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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ClearCurrentAbility( attacker );
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@ -73,7 +73,7 @@ namespace Server.Items
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protected override void OnTick()
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{
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if( !m_Defender.Alive || m_DamageRemaining <= 0 )
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if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
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{
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Stop();
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Server.Items.TalonStrike.Registry.Remove( m_Defender );
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@ -83,19 +83,19 @@ namespace Server.Items
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m_DamageRemaining -= DamagePerTick;
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m_DamageToDo += DamagePerTick;
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if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
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if ( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
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m_DamageToDo = 1.0; //Confirm this 'round up' at the end
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int damage = (int)m_DamageToDo;
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if( damage > 0 )
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if ( damage > 0 )
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{
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//m_Defender.Damage( damage, m_Attacker, false );
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m_Defender.Hits -= damage; //Don't show damage, don't disrupt
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m_DamageToDo -= damage;
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}
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if( !m_Defender.Alive || m_DamageRemaining <= 0 )
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if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
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{
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Stop();
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Server.Items.TalonStrike.Registry.Remove( m_Defender );
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