Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override bool CheckSkills( Mobile from )
{
if( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
{
from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
return false;
@ -33,7 +33,7 @@ namespace Server.Items
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
if ( Registry.Contains( defender ) || !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility( attacker );
@ -73,7 +73,7 @@ namespace Server.Items
protected override void OnTick()
{
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );
@ -83,19 +83,19 @@ namespace Server.Items
m_DamageRemaining -= DamagePerTick;
m_DamageToDo += DamagePerTick;
if( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
if ( m_DamageRemaining <= 0 && m_DamageToDo < 1 )
m_DamageToDo = 1.0; //Confirm this 'round up' at the end
int damage = (int)m_DamageToDo;
if( damage > 0 )
if ( damage > 0 )
{
//m_Defender.Damage( damage, m_Attacker, false );
m_Defender.Hits -= damage; //Don't show damage, don't disrupt
m_DamageToDo -= damage;
}
if( !m_Defender.Alive || m_DamageRemaining <= 0 )
if ( !m_Defender.Alive || m_DamageRemaining <= 0 )
{
Stop();
Server.Items.TalonStrike.Registry.Remove( m_Defender );