Fixes casting checks
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7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -119,7 +119,7 @@ namespace Server.SkillHandlers
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public virtual void ResetPacify( object obj )
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{
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if( obj is BaseCreature )
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if ( obj is BaseCreature )
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{
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((BaseCreature)obj).BardPacified = true;
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}
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@ -192,7 +192,7 @@ namespace Server.SkillHandlers
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creature.PlaySound( creature.GetAngerSound() );
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creature.Direction = creature.GetDirectionTo( from );
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if( creature.BardPacified && Utility.RandomDouble() > .24)
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if ( creature.BardPacified && Utility.RandomDouble() > .24)
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( ResetPacify ), creature );
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}
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@ -400,7 +400,7 @@ namespace Server.SkillHandlers
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if ( p == null )
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return false;
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if( m_Creature.InRange( new Point3D( p ), 1 ) )
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if ( m_Creature.InRange( new Point3D( p ), 1 ) )
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return true;
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MovementPath path = new MovementPath( m_Creature, new Point3D( p ) );
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@ -409,4 +409,4 @@ namespace Server.SkillHandlers
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}
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}
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}
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}
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}
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