Fixes casting checks
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7ea00fbf4f
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03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -185,7 +185,7 @@ namespace Server.Spells.Necromancy
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Corpse c = obj as Corpse;
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if( c == null )
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if ( c == null )
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{
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Caster.SendLocalizedMessage( 1061084 ); // You cannot animate that.
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}
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@ -193,12 +193,12 @@ namespace Server.Spells.Necromancy
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{
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Type type = null;
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if( c.Owner != null )
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if ( c.Owner != null )
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{
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type = c.Owner.GetType();
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}
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if( c.ItemID != 0x2006 || c.Animated || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ( ( BaseCreature )c.Owner ).Summoned || ( ( BaseCreature )c.Owner ).IsBonded ) ) )
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if ( c.ItemID != 0x2006 || c.Animated || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ( ( BaseCreature )c.Owner ).Summoned || ( ( BaseCreature )c.Owner ).IsBonded ) ) )
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{
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Caster.SendLocalizedMessage( 1061085 ); // There's not enough life force there to animate.
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}
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@ -206,18 +206,18 @@ namespace Server.Spells.Necromancy
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{
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CreatureGroup group = FindGroup( type );
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if( group != null )
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if ( group != null )
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{
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if( group.m_Entries.Length == 0 || type == typeof( DemonKnight ) )
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if ( group.m_Entries.Length == 0 || type == typeof( DemonKnight ) )
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{
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Caster.SendLocalizedMessage( 1061086 ); // You cannot animate undead remains.
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}
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else if( CheckSequence() )
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else if ( CheckSequence() )
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{
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Point3D p = c.GetWorldLocation();
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Map map = c.Map;
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if( map != null )
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if ( map != null )
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{
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Effects.PlaySound( p, map, 0x1FB );
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Effects.SendLocationParticles( EffectItem.Create( p, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );
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@ -143,13 +143,13 @@ namespace Server.Spells.Necromancy
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}
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public void DoExpire()
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{
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if( m_OathTable.Contains( m_Caster ) )
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if ( m_OathTable.Contains( m_Caster ) )
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Caster );
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}
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if( m_OathTable.Contains( m_Target ) )
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if ( m_OathTable.Contains( m_Target ) )
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{
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Target );
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@ -31,7 +31,7 @@ namespace Server.Spells.Necromancy
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public override bool CheckCast()
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{
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if( Caster.Skills.SpiritSpeak.Value < 100.0 )
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if ( Caster.Skills.SpiritSpeak.Value < 100.0 )
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{
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Caster.SendLocalizedMessage( 1072112 ); // You must have GM Spirit Speak to use this spell
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return false;
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@ -54,20 +54,20 @@ namespace Server.Spells.Necromancy
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion( typeof( ChampionSpawnRegion ) ) as ChampionSpawnRegion;
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if( r == null || !Caster.InRange( r.ChampionSpawn, Range ) )
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if ( r == null || !Caster.InRange( r.ChampionSpawn, Range ) )
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{
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Caster.SendLocalizedMessage( 1072111 ); // You are not in a valid exorcism region.
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}
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else if( CheckSequence() )
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else if ( CheckSequence() )
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{
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Map map = Caster.Map;
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if( map != null )
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach( Mobile m in r.ChampionSpawn.GetMobilesInRange( Range ) )
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if( IsValidTarget( m ) )
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if ( IsValidTarget( m ) )
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targets.Add( m );
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for( int i = 0; i < targets.Count; ++i )
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@ -86,18 +86,18 @@ namespace Server.Spells.Necromancy
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private bool IsValidTarget( Mobile m )
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{
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if( !m.Player || m.Alive )
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if ( !m.Player || m.Alive )
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return false;
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Corpse c = m.Corpse as Corpse;
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Map map = m.Map;
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if( c != null && !c.Deleted && map != null && c.Map == map )
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if ( c != null && !c.Deleted && map != null && c.Map == map )
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{
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if( SpellHelper.IsAnyT2A( map, c.Location ) && SpellHelper.IsAnyT2A( map, m.Location ) )
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if ( SpellHelper.IsAnyT2A( map, c.Location ) && SpellHelper.IsAnyT2A( map, m.Location ) )
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return false; //Same Map, both in T2A, ie, same 'sub server'.
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if( m.Region.IsPartOf( typeof( DungeonRegion ) ) == Region.Find( c.Location, map ).IsPartOf( typeof( DungeonRegion ) ) )
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if ( m.Region.IsPartOf( typeof( DungeonRegion ) ) == Region.Find( c.Location, map ).IsPartOf( typeof( DungeonRegion ) ) )
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return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
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@ -106,24 +106,24 @@ namespace Server.Spells.Necromancy
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Party p = Party.Get( m );
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if( p != null && p.Contains( Caster ) )
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if ( p != null && p.Contains( Caster ) )
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return false;
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if( m.Guild != null && Caster.Guild != null )
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if ( m.Guild != null && Caster.Guild != null )
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{
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if( mGuild.IsAlly( cGuild ) )
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if ( mGuild.IsAlly( cGuild ) )
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return false;
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if( mGuild == cGuild )
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if ( mGuild == cGuild )
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return false;
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}
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Faction f = Faction.Find( m );
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if( Faction.Facet == m.Map && f != null && f == Faction.Find( Caster ) )
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if ( Faction.Facet == m.Map && f != null && f == Faction.Find( Caster ) )
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return false;
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return true;
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@ -136,13 +136,13 @@ namespace Server.Spells.Necromancy
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Point3D[] locList;
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if( map == Map.Felucca || map == Map.Trammel )
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if ( map == Map.Felucca || map == Map.Trammel )
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locList = m_BritanniaLocs;
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else if( map == Map.Ilshenar )
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else if ( map == Map.Ilshenar )
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locList = m_IllshLocs;
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else if( map == Map.Tokuno )
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else if ( map == Map.Tokuno )
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locList = m_TokunoLocs;
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else if( map == Map.Malas )
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else if ( map == Map.Malas )
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locList = m_MalasLocs;
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else
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locList = new Point3D[0];
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@ -155,7 +155,7 @@ namespace Server.Spells.Necromancy
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Point3D p = locList[i];
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double dist = m.GetDistanceToSqrt( p );
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if( minDist > dist )
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if ( minDist > dist )
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{
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closest = p;
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minDist = dist;
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@ -42,10 +42,10 @@ namespace Server.Spells.Necromancy
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public override bool ConsumeReagents()
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{
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if( base.ConsumeReagents() )
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if ( base.ConsumeReagents() )
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return true;
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if( ArcaneGem.ConsumeCharges( Caster, 1 ) )
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if ( ArcaneGem.ConsumeCharges( Caster, 1 ) )
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return true;
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return false;
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@ -57,12 +57,12 @@ namespace Server.Spells.Necromancy
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TimeSpan buffTime = TimeSpan.FromSeconds( 10.0 );
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if( m_Table.Contains( m ) )
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if ( m_Table.Contains( m ) )
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{
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damage = Utility.RandomMinMax( 3, 7 );
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Timer t = m_Table[m] as Timer;
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if( t != null )
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if ( t != null )
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{
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t.Delay += TimeSpan.FromSeconds( 2.0 );
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@ -35,7 +35,7 @@ namespace Server.Spells.Necromancy
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public void Target( Mobile m )
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{
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if( CheckHSequence( m ) )
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if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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@ -60,7 +60,7 @@ namespace Server.Spells.Necromancy
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Map map = m.Map;
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if( map != null )
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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@ -68,8 +68,8 @@ namespace Server.Spells.Necromancy
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targets.Add( m );
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foreach( Mobile targ in m.GetMobilesInRange( 2 ) )
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if(!(Caster is BaseCreature && targ is BaseCreature ))
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if( ( targ != Caster && m != targ ) && ( SpellHelper.ValidIndirectTarget( Caster, targ ) && Caster.CanBeHarmful( targ, false) ) )
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if (!(Caster is BaseCreature && targ is BaseCreature ))
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if ( ( targ != Caster && m != targ ) && ( SpellHelper.ValidIndirectTarget( Caster, targ ) && Caster.CanBeHarmful( targ, false) ) )
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targets.Add( targ );
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for( int i = 0; i < targets.Count; ++i )
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@ -77,9 +77,9 @@ namespace Server.Spells.Necromancy
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Mobile targ = targets[i];
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int num;
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if( targ.InRange( m.Location, 0 ) )
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if ( targ.InRange( m.Location, 0 ) )
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num = 1;
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else if( targ.InRange( m.Location, 1 ) )
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else if ( targ.InRange( m.Location, 1 ) )
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num = 2;
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else
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num = 3;
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@ -105,7 +105,7 @@ namespace Server.Spells.Necromancy
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protected override void OnTarget( Mobile from, object o )
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{
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if( o is Mobile )
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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@ -26,7 +26,7 @@ namespace Server.Spells.Necromancy
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public override bool CheckCast()
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{
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if( !TransformationSpellHelper.CheckCast( Caster, this ) )
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if ( !TransformationSpellHelper.CheckCast( Caster, this ) )
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return false;
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return base.CheckCast();
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@ -31,7 +31,7 @@ namespace Server.Spells.Necromancy
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public override void OnCast()
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{
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if( CheckSequence() )
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if ( CheckSequence() )
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{
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/* Creates a withering frost around the Caster,
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* which deals Cold Damage to all valid targets in a radius of 5 tiles.
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@ -39,7 +39,7 @@ namespace Server.Spells.Necromancy
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Map map = Caster.Map;
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if( map != null )
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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@ -48,7 +48,7 @@ namespace Server.Spells.Necromancy
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foreach( Mobile m in Caster.GetMobilesInRange( Core.ML ? 4 : 5 ) )
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{
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if( Caster != m && Caster.InLOS( m ) && ( isMonster || SpellHelper.ValidIndirectTarget( Caster, m ) ) && Caster.CanBeHarmful( m, false ) )
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if ( Caster != m && Caster.InLOS( m ) && ( isMonster || SpellHelper.ValidIndirectTarget( Caster, m ) ) && Caster.CanBeHarmful( m, false ) )
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{
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if ( isMonster )
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{
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@ -88,7 +88,7 @@ namespace Server.Spells.Necromancy
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int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
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// PvP spell damage increase cap of 15% from an item<65>s magic property in Publish 33(SE)
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if( Core.SE && m.Player && Caster.Player && sdiBonus > 15 )
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if ( Core.SE && m.Player && Caster.Player && sdiBonus > 15 )
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sdiBonus = 15;
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damage *= ( 100 + sdiBonus );
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