Fixes casting checks
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7ea00fbf4f
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03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -31,7 +31,7 @@ namespace Server.Spells.Necromancy
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public override bool CheckCast()
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{
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if( Caster.Skills.SpiritSpeak.Value < 100.0 )
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if ( Caster.Skills.SpiritSpeak.Value < 100.0 )
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{
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Caster.SendLocalizedMessage( 1072112 ); // You must have GM Spirit Speak to use this spell
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return false;
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@ -54,20 +54,20 @@ namespace Server.Spells.Necromancy
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion( typeof( ChampionSpawnRegion ) ) as ChampionSpawnRegion;
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if( r == null || !Caster.InRange( r.ChampionSpawn, Range ) )
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if ( r == null || !Caster.InRange( r.ChampionSpawn, Range ) )
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{
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Caster.SendLocalizedMessage( 1072111 ); // You are not in a valid exorcism region.
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}
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else if( CheckSequence() )
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else if ( CheckSequence() )
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{
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Map map = Caster.Map;
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if( map != null )
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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foreach( Mobile m in r.ChampionSpawn.GetMobilesInRange( Range ) )
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if( IsValidTarget( m ) )
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if ( IsValidTarget( m ) )
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targets.Add( m );
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for( int i = 0; i < targets.Count; ++i )
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@ -86,18 +86,18 @@ namespace Server.Spells.Necromancy
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private bool IsValidTarget( Mobile m )
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{
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if( !m.Player || m.Alive )
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if ( !m.Player || m.Alive )
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return false;
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Corpse c = m.Corpse as Corpse;
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Map map = m.Map;
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if( c != null && !c.Deleted && map != null && c.Map == map )
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if ( c != null && !c.Deleted && map != null && c.Map == map )
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{
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if( SpellHelper.IsAnyT2A( map, c.Location ) && SpellHelper.IsAnyT2A( map, m.Location ) )
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if ( SpellHelper.IsAnyT2A( map, c.Location ) && SpellHelper.IsAnyT2A( map, m.Location ) )
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return false; //Same Map, both in T2A, ie, same 'sub server'.
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if( m.Region.IsPartOf( typeof( DungeonRegion ) ) == Region.Find( c.Location, map ).IsPartOf( typeof( DungeonRegion ) ) )
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if ( m.Region.IsPartOf( typeof( DungeonRegion ) ) == Region.Find( c.Location, map ).IsPartOf( typeof( DungeonRegion ) ) )
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return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
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@ -106,24 +106,24 @@ namespace Server.Spells.Necromancy
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Party p = Party.Get( m );
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if( p != null && p.Contains( Caster ) )
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if ( p != null && p.Contains( Caster ) )
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return false;
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if( m.Guild != null && Caster.Guild != null )
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if ( m.Guild != null && Caster.Guild != null )
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{
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if( mGuild.IsAlly( cGuild ) )
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if ( mGuild.IsAlly( cGuild ) )
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return false;
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if( mGuild == cGuild )
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if ( mGuild == cGuild )
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return false;
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}
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Faction f = Faction.Find( m );
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if( Faction.Facet == m.Map && f != null && f == Faction.Find( Caster ) )
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if ( Faction.Facet == m.Map && f != null && f == Faction.Find( Caster ) )
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return false;
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return true;
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@ -136,13 +136,13 @@ namespace Server.Spells.Necromancy
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Point3D[] locList;
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if( map == Map.Felucca || map == Map.Trammel )
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if ( map == Map.Felucca || map == Map.Trammel )
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locList = m_BritanniaLocs;
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else if( map == Map.Ilshenar )
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else if ( map == Map.Ilshenar )
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locList = m_IllshLocs;
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else if( map == Map.Tokuno )
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else if ( map == Map.Tokuno )
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locList = m_TokunoLocs;
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else if( map == Map.Malas )
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else if ( map == Map.Malas )
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locList = m_MalasLocs;
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else
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locList = new Point3D[0];
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@ -155,7 +155,7 @@ namespace Server.Spells.Necromancy
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Point3D p = locList[i];
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double dist = m.GetDistanceToSqrt( p );
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if( minDist > dist )
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if ( minDist > dist )
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{
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closest = p;
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minDist = dist;
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