Fixes casting checks
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parent
7ea00fbf4f
commit
03dd5f1926
431 changed files with 5616 additions and 6250 deletions
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@ -19,7 +19,7 @@ namespace Server.Spells.Spellweaving
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public override void OnCast()
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{
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if( CheckSequence() )
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if ( CheckSequence() )
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{
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Caster.PlaySound( 0x5C6 );
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@ -37,7 +37,7 @@ namespace Server.Spells.Spellweaving
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foreach( Mobile m in Caster.GetMobilesInRange( range ) )
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{
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if( Caster != m && Caster.InLOS( m ) && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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if ( Caster != m && Caster.InLOS( m ) && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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@ -49,7 +49,7 @@ namespace Server.Spells.Spellweaving
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SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
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if( !CheckResisted( m ) ) //No message on resist
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if ( !CheckResisted( m ) ) //No message on resist
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{
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m_Table[m] = new EssenceOfWindInfo( m, fcMalus, ssiMalus, duration );
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@ -131,7 +131,7 @@ namespace Server.Spells.Spellweaving
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{
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Stop();
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/*
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if( message )
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if ( message )
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{
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}
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*/
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