Fixes casting checks

This commit is contained in:
Kamron Batman 2018-08-19 01:38:55 +08:00
parent 7ea00fbf4f
commit 03dd5f1926
431 changed files with 5616 additions and 6250 deletions

View file

@ -24,11 +24,11 @@ namespace Server.Spells.Spellweaving
public void Target( Mobile m )
{
if( !Caster.CanSee( m ) )
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if( CheckHSequence( m ) )
else if ( CheckHSequence( m ) )
{
Point3D loc = m.Location;
loc.Z += 50;
@ -42,7 +42,7 @@ namespace Server.Spells.Spellweaving
int damage;
if( !m.Player && (((double)m.Hits / (double)m.HitsMax) < percentage ))
if ( !m.Player && (((double)m.Hits / (double)m.HitsMax) < percentage ))
{
damage = 300;
}
@ -78,7 +78,7 @@ namespace Server.Spells.Spellweaving
protected override void OnTarget( Mobile m, object o )
{
if( o is Mobile )
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}