fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607)

### Summary
- Works around a sneaky edge case bug in the JIT with stackalloc where sometimes the buffer is not zero'd.
- Fixes SendDisplayBoatHS
- Fixes sending health bars in the `SendEverything()` logic.
- Fixes a bug in sizing for some string helper functions.

### Developer Note
We are enabled `SkipLocalsInit` - do not rely on `stackalloc` to be zero'd. To zero the buffer, use `span.Clear();`

Closes #1606
This commit is contained in:
Kamron Batman 2023-11-21 12:18:20 -08:00 • committed by GitHub
parent 79ba1ea917
commit 03f850fe03
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 67 additions and 76 deletions

View file

@ -21,9 +21,10 @@ namespace Server.Json;
public class Point2DConverter : JsonConverter<Point2D>
{
private Point2D DeserializeArray(ref Utf8JsonReader reader)
private static Point2D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[2];
data.Clear();
var count = 0;
while (true)
@ -53,9 +54,10 @@ public class Point2DConverter : JsonConverter<Point2D>
return new Point2D(data[0], data[1]);
}
private Point2D DeserializeObj(ref Utf8JsonReader reader)
private static Point2D DeserializeObj(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[2];
data.Clear();
while (true)
{

View file

@ -21,9 +21,11 @@ namespace Server.Json;
public class Point3DConverter : JsonConverter<Point3D>
{
private Point3D DeserializeArray(ref Utf8JsonReader reader)
private static Point3D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
data.Clear();
var count = 0;
while (true)
@ -53,9 +55,10 @@ public class Point3DConverter : JsonConverter<Point3D>
return new Point3D(data[0], data[1], data[2]);
}
private Point3D DeserializeObj(ref Utf8JsonReader reader)
private static Point3D DeserializeObj(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
data.Clear();
while (true)
{

View file

@ -21,9 +21,11 @@ namespace Server.Json;
public class Rectangle3DConverter : JsonConverter<Rectangle3D>
{
private Rectangle3D DeserializeArray(ref Utf8JsonReader reader)
private static Rectangle3D DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[6];
data.Clear();
var count = 0;
while (true)
@ -53,9 +55,10 @@ public class Rectangle3DConverter : JsonConverter<Rectangle3D>
return new Rectangle3D(data[0], data[1], data[2], data[3], data[4], data[5]);
}
private Rectangle3D DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
private static Rectangle3D DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
{
Span<int> data = stackalloc int[6];
data.Clear();
// 0 - xyzwhd, 1 - x1y1z1x2y2z2, 2 - start/end
var objType = -1;

View file

@ -24,9 +24,11 @@ public class WorldLocationConverter : JsonConverter<WorldLocation>
private static Point3DConverter _point3DConverter;
private static MapConverter _mapConverter;
private WorldLocation DeserializeArray(ref Utf8JsonReader reader)
private static WorldLocation DeserializeArray(ref Utf8JsonReader reader)
{
Span<int> data = stackalloc int[3];
data.Clear();
var count = 0;
var hasMap = false;
Map map = null;
@ -77,9 +79,11 @@ public class WorldLocationConverter : JsonConverter<WorldLocation>
return new WorldLocation(data[0], data[1], data[2], map);
}
private WorldLocation DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
private static WorldLocation DeserializeObj(ref Utf8JsonReader reader, JsonSerializerOptions options)
{
Span<int> data = stackalloc int[3];
data.Clear();
var hasLoc = false;
var hasXYZ = false;
var hasMap = false;