feat: Adds Latin1 text support (#2317)
## Summary - Adds proper Latin1 encoding support, replacing CP1252 usage throughout the codebase - Adds specialized, optimized string decoding methods with safe string filtering for each encoding type - Filters invalid Unicode characters (C0/C1 control codes, non-characters) by removal rather than replacement since the UO client renders nothing for these characters - Fixes UTF-16 null terminator position handling to correctly advance by 2 bytes ## Changes TextEncoding.cs - Added SearchValues-based invalid byte/char detection for efficient filtering - Added encoding-specific GetString methods: GetStringAscii, GetStringLatin1, GetStringUtf8, GetStringBigUni, GetStringLittleUni - Each method supports a safeString parameter for filtering invalid characters - Little-endian UTF-16 uses direct memory cast for zero-copy decoding on LE systems - Invalid characters are removed (not replaced with U+FFFD) since the client renders nothing for them SpanReader.cs - Added ReadLatin1() and ReadLatin1Safe() methods - Rewrote encoding-specific read methods to use optimized TextEncoding.GetString* methods - Fixed UTF-16 null terminator handling: position now correctly advances by byteLength (2) instead of 1 SpanWriter.cs - Added WriteLatin1 and WriteLatin1Null methods ## Packet Updates - Updated all packet code to use Latin1 encoding instead of CP1252 - Affected: account packets, equipment packets, menu packets, message packets, mobile packets, player packets, secure trade packets, vendor packets, gump packets, book packets, mahjong packets ## Filtering Behavior Invalid characters filtered in safe mode: ``` ┌───────────────┬────────────────────────┐ │ Range │ Description │ ├───────────────┼────────────────────────┤ │ 0x00-0x1F │ C0 control codes │ ├───────────────┼────────────────────────┤ │ 0x7F │ DEL │ ├───────────────┼────────────────────────┤ │ 0x80-0x9F │ C1 control codes │ ├───────────────┼────────────────────────┤ │ 0xFFFE-0xFFFF │ Unicode non-characters │ └───────────────┴────────────────────────┘ ``` Note: Surrogate pairs (0xD800-0xDFFF) are not filtered because proper validation requires context checking for paired vs unpaired surrogates. The UO client renders nothing for these anyway. ## Test Plan - All 631 Server.Tests pass - Verified client rendering behavior using TestUnicodeGump command (pages 1-5) - Confirmed U+FFFD, unpaired surrogates, and non-characters all render as blank in client - Verified Latin1 characters (0xA0-0xFF) display correctly - Verified C1 control codes (0x80-0x9F) are filtered and don't display
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parent
1e4c32c809
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0404251638
27 changed files with 735 additions and 96 deletions
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@ -247,15 +247,10 @@ public static class AccountHandler
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username.Length > 0 &&
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// Usernames must not start with a space, end with a space, or end with a period
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!username.StartsWith(' ') && !username.EndsWith(' ') && !username.EndsWith('.') &&
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// Usernames must only contain characters [0x20 -> 0x7E], and not contain any forbidden characters
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!username.ContainsAnyExceptInRange((char)0x20, (char)0x7E) &&
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!username.ContainsAny(ForbiddenChars);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool IsValidPassword(ReadOnlySpan<char> password) =>
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password.Length > 0 &&
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// Passwords must have characters [0x20 -> 0x7E]
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!password.ContainsAnyExceptInRange((char)0x20, (char)0x7E);
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public static bool IsValidPassword(ReadOnlySpan<char> password) => password.Length > 0;
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private static Account CreateAccount(NetState state, string username, string password)
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{
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@ -577,7 +577,7 @@ public ref struct GumpLayoutBuilder
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{
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if (!value.IsEmpty)
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{
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_bytesWritten += value.GetBytesAscii(_layoutBuffer.AsSpan(_bytesWritten));
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_bytesWritten += value.GetBytesLatin1(_layoutBuffer.AsSpan(_bytesWritten));
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}
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}
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@ -122,7 +122,7 @@ public class GumpHtmlLocalized : GumpEntry
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}
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case GumpHtmlLocalizedType.Args:
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{
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writer.WriteAscii(
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writer.WriteLatin1(
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$"{{ xmfhtmltok {X} {Y} {Width} {Height} {(Background ? "1" : "0")} {(Scrollbar ? "1" : "0")} {Color} {Number} @{Args}@ }}"
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);
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break;
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@ -34,6 +34,13 @@ public class GumpTooltip : GumpEntry
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public override void AppendTo(ref SpanWriter writer, OrderedSet<string> strings, ref int entries, ref int switches)
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{
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writer.WriteAscii(string.IsNullOrEmpty(Args) ? $"{{ tooltip {Number} }}" : $"{{ tooltip {Number} @{Args}@ }}");
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if (string.IsNullOrEmpty(Args))
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{
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writer.WriteAscii($"{{ tooltip {Number} }}");
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}
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else
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{
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writer.WriteLatin1($"{{ tooltip {Number} @{Args}@ }}");
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}
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}
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}
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@ -73,9 +73,9 @@ public static class OutgoingGumpPackets
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writer.Write(serial);
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writer.Write((short)gumpId);
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writer.Write((short)(unknown.Length + 1));
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writer.WriteAsciiNull(unknown);
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writer.WriteLatin1Null(unknown);
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writer.Write((short)(caption.Length + 1));
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writer.WriteAsciiNull(caption);
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writer.WriteLatin1Null(caption);
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ns.Send(writer.Span);
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}
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2024 - ModernUO Development Team *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: RelayInfo.cs *
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* *
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@ -48,8 +48,6 @@ public readonly ref struct RelayInfo
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public string GetTextEntry(int entryId)
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{
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var index = _textIds.IndexOf((ushort)entryId);
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return index == -1
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? default
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: TextEncoding.GetString(_textBlock[_textRanges[index]], TextEncoding.Unicode, true);
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return index == -1 ? null : TextEncoding.GetStringBigUni(_textBlock[_textRanges[index]], true);
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}
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}
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@ -41,8 +41,8 @@ namespace Server.Items
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reader.Seek(4, SeekOrigin.Current); // Skip flags and page count
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var title = reader.ReadAsciiSafe(60);
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var author = reader.ReadAsciiSafe(30);
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var title = reader.ReadLatin1Safe(60);
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var author = reader.ReadLatin1Safe(30);
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book.Title = title.FixHtml();
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book.Author = author.FixHtml();
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@ -346,7 +346,7 @@ namespace Server.Engines.Mahjong
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writer.Write((byte)0);
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writer.Write(players.IsPublic(i));
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writer.WriteAscii(m?.Name ?? "", 30);
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writer.WriteLatin1(m?.Name ?? "", 30);
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writer.Write(m == null || !players.IsInGamePlayer(i));
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count++;
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@ -63,7 +63,7 @@ public static class IncomingAccountPackets
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var unk2 = reader.ReadInt32();
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int unk3 = reader.ReadByte();
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*/
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var name = reader.ReadAscii(30);
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var name = reader.ReadLatin1Safe(30);
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reader.Seek(2, SeekOrigin.Current);
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var flags = reader.ReadInt32();
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@ -371,8 +371,8 @@ public static class IncomingAccountPackets
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state.Version = ap.Version;
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state.Seeded = true;
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var username = reader.ReadAscii(30);
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var password = reader.ReadAscii(30);
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var username = reader.ReadLatin1Safe(30);
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var password = reader.ReadLatin1Safe(30);
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var e = new GameServer.GameLoginEventArgs(state, username, password);
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@ -446,8 +446,8 @@ public static class IncomingAccountPackets
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state.SentFirstPacket = true;
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var username = reader.ReadAscii(30);
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var password = reader.ReadAscii(30);
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var username = reader.ReadLatin1Safe(30);
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var password = reader.ReadLatin1Safe(30);
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var accountLoginEventArgs = new AccountLoginEventArgs(state, username, password);
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@ -40,7 +40,7 @@ public static class IncomingMessagePackets
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var type = (MessageType)reader.ReadByte();
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int hue = reader.ReadInt16();
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reader.ReadInt16(); // font
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var text = reader.ReadAsciiSafe().Trim();
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var text = reader.ReadLatin1Safe().Trim();
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if (text.Length is <= 0 or > 128)
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{
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@ -36,7 +36,7 @@ public static class IncomingMobilePackets
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if (targ != null)
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{
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RenameRequests.RenameRequest(from, targ, reader.ReadAsciiSafe());
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RenameRequests.RenameRequest(from, targ, reader.ReadLatin1Safe());
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}
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}
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@ -223,7 +223,7 @@ public static class IncomingPlayerPackets
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var serial = reader.ReadUInt32();
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var prompt = reader.ReadInt32();
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var type = reader.ReadInt32();
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var text = reader.ReadAsciiSafe();
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var text = reader.ReadLatin1Safe();
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if (text.Length > 128)
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{
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