Removes implicit types
This commit is contained in:
parent
33f5e77a24
commit
04b4cfe75b
261 changed files with 1329 additions and 1329 deletions
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@ -400,7 +400,7 @@ namespace Server.Engines.ConPVP
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}
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#region Offsets & Rotation
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private static Point2D[] m_EdgeOffsets = new Point2D[]
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private static Point2D[] m_EdgeOffsets = new[]
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{
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/*
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* /\
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@ -423,7 +423,7 @@ namespace Server.Engines.ConPVP
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};
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// nw corner
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private static Point2D[] m_CornerOffsets = new Point2D[]
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private static Point2D[] m_CornerOffsets = new[]
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{
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/*
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* /\
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@ -444,16 +444,16 @@ namespace Server.Engines.ConPVP
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new Point2D( 3, 0 )
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};
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private static int[][,] m_Rotate = new int[][,]
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{
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new int[,]{ { +1, 0 }, { 0, +1 } }, // west
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new int[,]{ { -1, 0 }, { 0, -1 } }, // east
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new int[,]{ { 0, +1 }, { +1, 0 } }, // north
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new int[,]{ { 0, -1 }, { -1, 0 } }, // south
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new int[,]{ { +1, 0 }, { 0, +1 } }, // nw
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new int[,]{ { -1, 0 }, { 0, -1 } }, // se
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new int[,]{ { 0, +1 }, { +1, 0 } }, // sw
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new int[,]{ { 0, -1 }, { -1, 0 } }, // ne
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private static int[][,] m_Rotate = new[]
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{
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new[,]{ { +1, 0 }, { 0, +1 } }, // west
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new[,]{ { -1, 0 }, { 0, -1 } }, // east
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new[,]{ { 0, +1 }, { +1, 0 } }, // north
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new[,]{ { 0, -1 }, { -1, 0 } }, // south
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new[,]{ { +1, 0 }, { 0, +1 } }, // nw
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new[,]{ { -1, 0 }, { 0, -1 } }, // se
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new[,]{ { 0, +1 }, { +1, 0 } }, // sw
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new[,]{ { 0, -1 }, { -1, 0 } }, // ne
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};
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#endregion
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@ -743,7 +743,7 @@ namespace Server.Engines.ConPVP
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StopSDTimers();
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Type[] types = new Type[]{ typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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Type[] types = new[]{ typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1528,8 +1528,8 @@ namespace Server.Engines.ConPVP
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public void CloseAllGumps()
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{
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Type[] types = new Type[]{ typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = new int[]{ -1, -1, -1 };
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1556,8 +1556,8 @@ namespace Server.Engines.ConPVP
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if ( m_StartedReadyCountdown )
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return; // sanity
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Type[] types = new Type[]{ typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = new int[]{ -1, -1, -1 };
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1962,7 +1962,7 @@ namespace Server.Engines.ConPVP
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BeginAutoTie();
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}
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Type[] types = new Type[]{ typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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Type[] types = new[]{ typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2284,7 +2284,7 @@ namespace Server.Engines.ConPVP
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m_ReadyWait = true;
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m_ReadyCount = -1;
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Type[] types = new Type[]{ typeof( ReadyUpGump ) };
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Type[] types = new[]{ typeof( ReadyUpGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2520,7 +2520,7 @@ namespace Server.Engines.ConPVP
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bool isAllReady = true;
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Type[] types = new Type[]{ typeof( ReadyGump ) };
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Type[] types = new[]{ typeof( ReadyGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -72,7 +72,7 @@ namespace Server.Engines.ConPVP
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public class Ladder
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{
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private static int[] m_ShortLevels = new int[]
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private static int[] m_ShortLevels = new[]
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{
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1,
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2,
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@ -97,7 +97,7 @@ namespace Server.Engines.ConPVP
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return m_ShortLevels[xp / 100];
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}
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private static int[] m_BaseXP = new int[]
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private static int[] m_BaseXP = new[]
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{
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0, 100, 200, 400, 600, 900, 1200, 1600, 2000, 2500
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};
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@ -116,7 +116,7 @@ namespace Server.Engines.ConPVP
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}
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}
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private static int[] m_LossFactors = new int[]
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private static int[] m_LossFactors = new[]
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{
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10,
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11, 11,
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@ -133,7 +133,7 @@ namespace Server.Engines.ConPVP
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return m_LossFactors[level - 1];
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}
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private static int[,] m_OffsetScalar = new int[,]
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private static int[,] m_OffsetScalar = new[,]
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{
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/* { win, los } */
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/* -6 */ { 175, 25 },
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@ -15,58 +15,58 @@ namespace Server.Engines.ConPVP
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{
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ArrayList entries = new ArrayList();
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entries.Add( new RulesetLayout( "Spells", new RulesetLayout[]
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entries.Add( new RulesetLayout( "Spells", new[]
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{
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new RulesetLayout( "1st Circle", "Spells", new string[]
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new RulesetLayout( "1st Circle", "Spells", new[]
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{
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"Reactive Armor", "Clumsy",
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"Create Food", "Feeblemind",
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"Heal", "Magic Arrow",
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"Night Sight", "Weaken"
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} ),
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new RulesetLayout( "2nd Circle", "Spells", new string[]
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new RulesetLayout( "2nd Circle", "Spells", new[]
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{
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"Agility", "Cunning",
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"Cure", "Harm",
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"Magic Trap", "Untrap",
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"Protection", "Strength"
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} ),
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new RulesetLayout( "3rd Circle", "Spells", new string[]
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new RulesetLayout( "3rd Circle", "Spells", new[]
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{
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"Bless", "Fireball",
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"Magic Lock", "Poison",
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"Telekinesis", "Teleport",
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"Unlock Spell", "Wall of Stone"
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} ),
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new RulesetLayout( "4th Circle", "Spells", new string[]
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new RulesetLayout( "4th Circle", "Spells", new[]
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{
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"Arch Cure", "Arch Protection",
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"Curse", "Fire Field",
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"Greater Heal", "Lightning",
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"Mana Drain", "Recall"
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} ),
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new RulesetLayout( "5th Circle", "Spells", new string[]
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new RulesetLayout( "5th Circle", "Spells", new[]
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{
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"Blade Spirits", "Dispel Field",
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"Incognito", "Magic Reflection",
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"Mind Blast", "Paralyze",
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"Poison Field", "Summon Creature"
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} ),
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new RulesetLayout( "6th Circle", "Spells", new string[]
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new RulesetLayout( "6th Circle", "Spells", new[]
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{
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"Dispel", "Energy Bolt",
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"Explosion", "Invisibility",
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"Mark", "Mass Curse",
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"Paralyze Field", "Reveal"
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} ),
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new RulesetLayout( "7th Circle", "Spells", new string[]
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new RulesetLayout( "7th Circle", "Spells", new[]
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{
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"Chain Lightning", "Energy Field",
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"Flame Strike", "Gate Travel",
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"Mana Vampire", "Mass Dispel",
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"Meteor Swarm", "Polymorph"
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} ),
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new RulesetLayout( "8th Circle", "Spells", new string[]
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new RulesetLayout( "8th Circle", "Spells", new[]
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{
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"Earthquake", "Energy Vortex",
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"Resurrection", "Air Elemental",
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@ -77,7 +77,7 @@ namespace Server.Engines.ConPVP
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if ( Core.AOS )
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{
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entries.Add( new RulesetLayout( "Chivalry", new string[]
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entries.Add( new RulesetLayout( "Chivalry", new[]
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{
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"Cleanse by Fire",
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"Close Wounds",
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@ -91,7 +91,7 @@ namespace Server.Engines.ConPVP
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"Sacred Journey"
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} ) );
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entries.Add( new RulesetLayout( "Necromancy", new string[]
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entries.Add( new RulesetLayout( "Necromancy", new[]
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{
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"Animate Dead",
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"Blood Oath",
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@ -113,7 +113,7 @@ namespace Server.Engines.ConPVP
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if ( Core.SE )
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{
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entries.Add( new RulesetLayout( "Bushido", new string[]
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entries.Add( new RulesetLayout( "Bushido", new[]
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{
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"Confidence",
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"Counter Attack",
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@ -123,7 +123,7 @@ namespace Server.Engines.ConPVP
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"Momentum Strike"
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} ) );
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entries.Add( new RulesetLayout( "Ninjitsu", new string[]
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entries.Add( new RulesetLayout( "Ninjitsu", new[]
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{
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"Animal Form",
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"Backstab",
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@ -137,7 +137,7 @@ namespace Server.Engines.ConPVP
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if ( Core.ML )
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{
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entries.Add( new RulesetLayout( "Spellweaving", new string[]
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entries.Add( new RulesetLayout( "Spellweaving", new[]
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{
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"Arcane Circle",
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"Arcane Empowerment",
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@ -164,7 +164,7 @@ namespace Server.Engines.ConPVP
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{
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if ( Core.SE )
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{
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entries.Add( new RulesetLayout( "Combat Abilities", new string[]
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entries.Add( new RulesetLayout( "Combat Abilities", new[]
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{
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"Stun",
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"Disarm",
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@ -197,7 +197,7 @@ namespace Server.Engines.ConPVP
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}
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else
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{
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entries.Add( new RulesetLayout( "Combat Abilities", new string[]
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entries.Add( new RulesetLayout( "Combat Abilities", new[]
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{
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"Stun",
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"Disarm",
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@ -219,7 +219,7 @@ namespace Server.Engines.ConPVP
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}
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else
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{
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entries.Add( new RulesetLayout( "Combat Abilities", new string[]
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entries.Add( new RulesetLayout( "Combat Abilities", new[]
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{
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"Stun",
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"Disarm",
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@ -229,7 +229,7 @@ namespace Server.Engines.ConPVP
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} ) );
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}
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entries.Add( new RulesetLayout( "Skills", new string[]
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entries.Add( new RulesetLayout( "Skills", new[]
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{
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"Anatomy",
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"Detect Hidden",
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@ -244,7 +244,7 @@ namespace Server.Engines.ConPVP
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if ( Core.AOS )
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{
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entries.Add( new RulesetLayout( "Weapons", new string[]
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entries.Add( new RulesetLayout( "Weapons", new[]
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{
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"Magical",
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"Melee",
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@ -253,7 +253,7 @@ namespace Server.Engines.ConPVP
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"Wrestling"
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} ) );
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entries.Add( new RulesetLayout( "Armor", new string[]
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entries.Add( new RulesetLayout( "Armor", new[]
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{
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"Magical",
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"Shields"
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@ -261,7 +261,7 @@ namespace Server.Engines.ConPVP
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}
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else
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{
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entries.Add( new RulesetLayout( "Weapons", new string[]
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entries.Add( new RulesetLayout( "Weapons", new[]
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{
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"Magical",
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"Melee",
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@ -271,7 +271,7 @@ namespace Server.Engines.ConPVP
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"Runics"
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} ) );
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entries.Add( new RulesetLayout( "Armor", new string[]
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entries.Add( new RulesetLayout( "Armor", new[]
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{
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"Magical",
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"Shields",
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@ -281,9 +281,9 @@ namespace Server.Engines.ConPVP
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if ( Core.SE )
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{
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entries.Add( new RulesetLayout( "Items", new RulesetLayout[]
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entries.Add( new RulesetLayout( "Items", new[]
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{
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new RulesetLayout( "Potions", new string[]
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new RulesetLayout( "Potions", new[]
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{
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"Agility",
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"Cure",
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@ -295,7 +295,7 @@ namespace Server.Engines.ConPVP
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"Strength"
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} )
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},
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new string[]
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new[]
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{
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"Bandages",
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"Wands",
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@ -310,9 +310,9 @@ namespace Server.Engines.ConPVP
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}
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else
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{
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entries.Add( new RulesetLayout( "Items", new RulesetLayout[]
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entries.Add( new RulesetLayout( "Items", new[]
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{
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new RulesetLayout( "Potions", new string[]
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new RulesetLayout( "Potions", new[]
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{
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"Agility",
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"Cure",
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@ -324,7 +324,7 @@ namespace Server.Engines.ConPVP
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"Strength"
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} )
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},
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new string[]
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new[]
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{
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"Bandages",
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"Wands",
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@ -497,7 +497,7 @@ namespace Server.Engines.ConPVP
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s7x.SetOption( "Items", "Trapped Containers", true );
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#endregion
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m_Root.Defaults = new Ruleset[] { m5x, m7x, s7x };
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m_Root.Defaults = new[] { m5x, m7x, s7x };
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}
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else
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{
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@ -586,7 +586,7 @@ namespace Server.Engines.ConPVP
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all.SetOption( "Items", "Bandages", true );
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all.SetOption( "Items", "Trapped Containers", true );
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m_Root.Defaults = new Ruleset[] { all };
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m_Root.Defaults = new[] { all };
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#endregion
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}
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@ -642,7 +642,7 @@ namespace Server.Engines.ConPVP
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summons.SetOption( "Spellweaving", "Summon Fiend", true );
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summons.SetOption( "Spellweaving", "Nature's Fury", true );
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m_Root.Flavors = new Ruleset[]{ pots, para, fields, area, summons };
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m_Root.Flavors = new[]{ pots, para, fields, area, summons };
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}
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return m_Root;
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