Removes implicit types
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33f5e77a24
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261 changed files with 1329 additions and 1329 deletions
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@ -743,7 +743,7 @@ namespace Server.Engines.ConPVP
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StopSDTimers();
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Type[] types = new Type[]{ typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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Type[] types = new[]{ typeof( BeginGump ), typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( PickRulesetGump ), typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( RulesetGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1528,8 +1528,8 @@ namespace Server.Engines.ConPVP
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public void CloseAllGumps()
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{
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Type[] types = new Type[]{ typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = new int[]{ -1, -1, -1 };
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ParticipantGump ), typeof( RulesetGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1556,8 +1556,8 @@ namespace Server.Engines.ConPVP
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if ( m_StartedReadyCountdown )
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return; // sanity
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Type[] types = new Type[]{ typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = new int[]{ -1, -1, -1 };
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Type[] types = new[]{ typeof( DuelContextGump ), typeof( ReadyUpGump ), typeof( ReadyGump ) };
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int[] defs = new[]{ -1, -1, -1 };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -1962,7 +1962,7 @@ namespace Server.Engines.ConPVP
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BeginAutoTie();
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}
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Type[] types = new Type[]{ typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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Type[] types = new[]{ typeof( ReadyGump ), typeof( ReadyUpGump ), typeof( BeginGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2284,7 +2284,7 @@ namespace Server.Engines.ConPVP
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m_ReadyWait = true;
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m_ReadyCount = -1;
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Type[] types = new Type[]{ typeof( ReadyUpGump ) };
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Type[] types = new[]{ typeof( ReadyUpGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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@ -2520,7 +2520,7 @@ namespace Server.Engines.ConPVP
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bool isAllReady = true;
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Type[] types = new Type[]{ typeof( ReadyGump ) };
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Type[] types = new[]{ typeof( ReadyGump ) };
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for ( int i = 0; i < m_Participants.Count; ++i )
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{
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