Removes implicit types
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33f5e77a24
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261 changed files with 1329 additions and 1329 deletions
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@ -2,7 +2,7 @@ namespace Server.Items
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{
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public class CurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_OldLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 0.75 ), // 75% chance to cure regular poison
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@ -10,7 +10,7 @@ namespace Server.Items
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new CureLevelInfo( Poison.Deadly, 0.15 ) // 15% chance to cure deadly poison
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};
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private static CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_AosLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 1.00 ),
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new CureLevelInfo( Poison.Regular, 0.95 ),
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@ -2,7 +2,7 @@ namespace Server.Items
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{
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public class GreaterCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_OldLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 1.00 ), // 100% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 1.00 ), // 100% chance to cure regular poison
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@ -11,7 +11,7 @@ namespace Server.Items
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new CureLevelInfo( Poison.Lethal, 0.25 ) // 25% chance to cure lethal poison
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};
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private static CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_AosLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 1.00 ),
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new CureLevelInfo( Poison.Regular, 1.00 ),
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@ -2,14 +2,14 @@ namespace Server.Items
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{
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public class LesserCurePotion : BaseCurePotion
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{
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private static CureLevelInfo[] m_OldLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_OldLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 0.75 ), // 75% chance to cure lesser poison
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new CureLevelInfo( Poison.Regular, 0.50 ), // 50% chance to cure regular poison
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new CureLevelInfo( Poison.Greater, 0.15 ) // 15% chance to cure greater poison
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};
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private static CureLevelInfo[] m_AosLevelInfo = new CureLevelInfo[]
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private static CureLevelInfo[] m_AosLevelInfo = new[]
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{
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new CureLevelInfo( Poison.Lesser, 0.75 ),
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new CureLevelInfo( Poison.Regular, 0.50 ),
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