Removes implicit types

This commit is contained in:
Kamron Batman 2018-09-14 08:48:39 -07:00
parent 33f5e77a24
commit 04b4cfe75b
261 changed files with 1329 additions and 1329 deletions

View file

@ -257,7 +257,7 @@ namespace Server.Items
m_Info.Add( MusicName.ValoriaShips, new DawnsMusicInfo( 1075140, DawnsMusicRarity.Rare ) );
}
public static MusicName[] m_CommonTracks = new MusicName[]
public static MusicName[] m_CommonTracks = new[]
{
MusicName.Samlethe, MusicName.Sailing, MusicName.Britain2, MusicName.Britain1,
MusicName.Bucsden, MusicName.Forest_a, MusicName.Cove, MusicName.Death,
@ -271,7 +271,7 @@ namespace Server.Items
MusicName.Mountn_a, MusicName.Wind, MusicName.Yew, MusicName.Zento
};
public static MusicName[] m_UncommonTracks = new MusicName[]
public static MusicName[] m_UncommonTracks = new[]
{
MusicName.GwennoConversation, MusicName.DreadHornArea, MusicName.ElfCity,
MusicName.GoodEndGame, MusicName.GoodVsEvil, MusicName.GreatEarthSerpents,
@ -279,7 +279,7 @@ namespace Server.Items
MusicName.MinocNegative, MusicName.ParoxysmusLair, MusicName.Paws
};
public static MusicName[] m_RareTracks = new MusicName[]
public static MusicName[] m_RareTracks = new[]
{
MusicName.SelimsBar, MusicName.SerpentIsleCombat_U7, MusicName.ValoriaShips
};

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class HolidayBell : Item
{
private static string[] m_StaffNames = new string[]
private static string[] m_StaffNames = new[]
{
"Adrick",
"Alai",
@ -29,7 +29,7 @@ namespace Server.Items
"Tyrant",
"Vex"
};
private static int[] m_Hues = new int[]
private static int[] m_Hues = new[]
{
0xA, 0x24, 0x42, 0x56, 0x1A, 0x4C, 0x3C, 0x60, 0x2E, 0x55, 0x23, 0x38, 0x482, 0x6, 0x10
};

View file

@ -37,7 +37,7 @@ namespace Server.Items
[Constructible]
public BadCard() : base( 0x14ef )
{
int[] m_CardHues=new int[]{ 0x45, 0x27, 0x3d0 };
int[] m_CardHues=new[]{ 0x45, 0x27, 0x3d0 };
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
Stackable = false;
LootType=LootType.Blessed;

View file

@ -137,7 +137,7 @@ namespace Server.Items
public class SnowGlobeTwo : SnowGlobe
{
/* Oddly, these are not localized. */
private static readonly string[] m_PlaceNames = new string[]
private static readonly string[] m_PlaceNames = new[]
{
/* AncientCitadel */ "Ancient Citadel",
/* BlackthornesCastle */ "Blackthorne's Castle",

View file

@ -5,7 +5,7 @@
public override string DefaultName => "Snow Pile";
public override double DefaultWeight => 2.0;
private static readonly int[] m_Types = new int[] { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
private static readonly int[] m_Types = new[] { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 };
[Constructible]
public SnowPileDeco()

View file

@ -6,7 +6,7 @@ namespace Server.Items
public static string GetRandomTitle()
{
// All hail OSI staff
string[] titles = new string[]
string[] titles = new[]
{
/* 1 */ "Backflash",
/* 2 */ "Carbon",

View file

@ -197,7 +197,7 @@ namespace Server.Items
m_Graphics = graphics;
}
private static MiniHouseInfo[] m_Info = new MiniHouseInfo[]
private static MiniHouseInfo[] m_Info = new[]
{
/* Stone and plaster house */ new MiniHouseInfo( 0x22C4, 1, 1011303 ),
/* Field stone house */ new MiniHouseInfo( 0x22DE, 1, 1011304 ),

View file

@ -63,7 +63,7 @@ namespace Server.Items
{
m_LabelNumber = labelNumber;
m_ItemID = itemID;
m_Sounds = new int[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
m_Sounds = new[]{ baseSoundID, baseSoundID + 1, baseSoundID + 2, baseSoundID + 3, baseSoundID + 4 };
}
public MonsterStatuetteInfo( int labelNumber, int itemID, int[] sounds )
@ -73,7 +73,7 @@ namespace Server.Items
m_Sounds = sounds;
}
private static MonsterStatuetteInfo[] m_Table = new MonsterStatuetteInfo[]
private static MonsterStatuetteInfo[] m_Table = new[]
{
/* Crocodile */ new MonsterStatuetteInfo( 1041249, 0x20DA, 660 ),
/* Daemon */ new MonsterStatuetteInfo( 1041250, 0x20D3, 357 ),
@ -100,7 +100,7 @@ namespace Server.Items
/* Wolf */ new MonsterStatuetteInfo( 1049770, 0x2122, 229 ),
/* Phillip's Steed */ new MonsterStatuetteInfo( 1063488, 0x3FFE, 168 ),
/* Seahorse */ new MonsterStatuetteInfo( 1070819, 0x25BA, 138 ),
/* Harrower */ new MonsterStatuetteInfo( 1080520, 0x25BB, new int[] { 0x289, 0x28A, 0x28B } ),
/* Harrower */ new MonsterStatuetteInfo( 1080520, 0x25BB, new[] { 0x289, 0x28A, 0x28B } ),
/* Efreet */ new MonsterStatuetteInfo( 1080521, 0x2590, 0x300 ),
/* Slime */ new MonsterStatuetteInfo( 1015246, 0x20E8, 456 ),
/* PlagueBeast */ new MonsterStatuetteInfo( 1029747, 0x2613, 0x1BF ),

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@ -9,14 +9,14 @@ namespace Server.Items
public override int DefaultGumpID => 0x2A63;
public override int DefaultDropSound => 0x23F;
private static int[,,] m_Positions = new int[,,]
private static int[,,] m_Positions = new[,,]
{
{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
};
private static int[] m_BrainHues = new int[]
private static int[] m_BrainHues = new[]
{
0x2B, 0x42, 0x54, 0x60
};

View file

@ -284,7 +284,7 @@ namespace Server.Items
Opened = true;
}
private static int[] m_Hues = new int[]
private static int[] m_Hues = new[]
{
0xD, 0x17, 0x2B, 0x42, 0x54, 0x5D
};

View file

@ -27,7 +27,7 @@ namespace Server.Items
public override string DefaultTitle => String.Format( "<basefont color=#FFFFFF>Power Scroll ({0} Skill):</basefont>", Value );
private static SkillName[] m_Skills = new SkillName[]
private static SkillName[] m_Skills = new[]
{
SkillName.Blacksmith,
SkillName.Tailoring,
@ -53,7 +53,7 @@ namespace Server.Items
SkillName.Peacemaking
};
private static SkillName[] m_AOSSkills = new SkillName[]
private static SkillName[] m_AOSSkills = new[]
{
SkillName.Chivalry,
SkillName.Focus,
@ -63,13 +63,13 @@ namespace Server.Items
SkillName.SpiritSpeak
};
private static SkillName[] m_SESkills = new SkillName[]
private static SkillName[] m_SESkills = new[]
{
SkillName.Ninjitsu,
SkillName.Bushido
};
private static SkillName[] m_MLSkills = new SkillName[]
private static SkillName[] m_MLSkills = new[]
{
SkillName.Spellweaving
};

View file

@ -27,7 +27,7 @@ namespace Server.Items
base.OnDelete();
}
private static int[] m_Art = new int[]
private static int[] m_Art = new[]
{
0x19AA, 0x19BB
};

View file

@ -194,7 +194,7 @@ namespace Server.Items
from.SendLocalizedMessage( 1076198 ); // You do not have a full keg of explosion potions needed to recharge the cannon.
}
private static int[] m_Effects = new int[]
private static int[] m_Effects = new[]
{
0x36B0, 0x3728, 0x3709, 0x36FE
};