Removes implicit types

This commit is contained in:
Kamron Batman 2018-09-14 08:48:39 -07:00
parent 33f5e77a24
commit 04b4cfe75b
261 changed files with 1329 additions and 1329 deletions

View file

@ -926,7 +926,7 @@ namespace Server.Misc
{
case 1: // Warrior
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Anatomy, 30 ),
new SkillNameValue( SkillName.Healing, 45 ),
@ -938,7 +938,7 @@ namespace Server.Misc
}
case 2: // Magician
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.EvalInt, 30 ),
new SkillNameValue( SkillName.Wrestling, 30 ),
@ -950,7 +950,7 @@ namespace Server.Misc
}
case 3: // Blacksmith
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Mining, 30 ),
new SkillNameValue( SkillName.ArmsLore, 30 ),
@ -962,7 +962,7 @@ namespace Server.Misc
}
case 4: // Necromancer
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Necromancy, 50 ),
new SkillNameValue( SkillName.Focus, 30 ),
@ -975,7 +975,7 @@ namespace Server.Misc
}
case 5: // Paladin
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Chivalry, 51 ),
new SkillNameValue( SkillName.Swords, 49 ),
@ -987,7 +987,7 @@ namespace Server.Misc
}
case 6: //Samurai
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Bushido, 50 ),
new SkillNameValue( SkillName.Swords, 50 ),
@ -998,7 +998,7 @@ namespace Server.Misc
}
case 7: //Ninja
{
skills = new SkillNameValue[]
skills = new[]
{
new SkillNameValue( SkillName.Ninjitsu, 50 ),
new SkillNameValue( SkillName.Hiding, 50 ),
@ -1141,7 +1141,7 @@ namespace Server.Misc
addSkillItems = false;
EquipItem( new Kasa() );
int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
int[] hues = new[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
//TODO: Verify that's ALL the hues for that above.
EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );