Removes implicit types
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33f5e77a24
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04b4cfe75b
261 changed files with 1329 additions and 1329 deletions
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@ -926,7 +926,7 @@ namespace Server.Misc
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{
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case 1: // Warrior
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Anatomy, 30 ),
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new SkillNameValue( SkillName.Healing, 45 ),
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@ -938,7 +938,7 @@ namespace Server.Misc
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}
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case 2: // Magician
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.EvalInt, 30 ),
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new SkillNameValue( SkillName.Wrestling, 30 ),
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@ -950,7 +950,7 @@ namespace Server.Misc
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}
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case 3: // Blacksmith
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Mining, 30 ),
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new SkillNameValue( SkillName.ArmsLore, 30 ),
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@ -962,7 +962,7 @@ namespace Server.Misc
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}
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case 4: // Necromancer
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Necromancy, 50 ),
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new SkillNameValue( SkillName.Focus, 30 ),
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@ -975,7 +975,7 @@ namespace Server.Misc
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}
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case 5: // Paladin
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Chivalry, 51 ),
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new SkillNameValue( SkillName.Swords, 49 ),
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@ -987,7 +987,7 @@ namespace Server.Misc
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}
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case 6: //Samurai
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Bushido, 50 ),
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new SkillNameValue( SkillName.Swords, 50 ),
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@ -998,7 +998,7 @@ namespace Server.Misc
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}
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case 7: //Ninja
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{
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skills = new SkillNameValue[]
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skills = new[]
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{
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new SkillNameValue( SkillName.Ninjitsu, 50 ),
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new SkillNameValue( SkillName.Hiding, 50 ),
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@ -1141,7 +1141,7 @@ namespace Server.Misc
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addSkillItems = false;
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EquipItem( new Kasa() );
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int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
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int[] hues = new[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
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//TODO: Verify that's ALL the hues for that above.
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EquipItem( new TattsukeHakama( hues[Utility.Random(hues.Length)] ) );
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