Removes implicit types
This commit is contained in:
parent
33f5e77a24
commit
04b4cfe75b
261 changed files with 1329 additions and 1329 deletions
|
|
@ -68,7 +68,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if ( from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random( 100 ) )
|
||||
{
|
||||
string[] toSay = new string[]
|
||||
string[] toSay = new[]
|
||||
{
|
||||
"{0}!! You will have to do better than that!",
|
||||
"{0}!! Prepare to meet your doom!",
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
int[][] coord =
|
||||
{
|
||||
new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
|
||||
new[]{-4,-6}, new[]{4,-6}, new[]{0,-8}, new[]{-5,5}, new[]{5,5}
|
||||
};
|
||||
|
||||
for( int i=0; i<5; i++ )
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Mobiles
|
|||
Talk( ferret );
|
||||
}
|
||||
|
||||
private static string[] m_Vocabulary = new string[]
|
||||
private static string[] m_Vocabulary = new[]
|
||||
{
|
||||
"dook",
|
||||
"dook dook",
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Mobiles
|
|||
public override Type[] UniqueList => new [] { typeof( Subdue ) };
|
||||
public override Type[] SharedList => new Type[] { };
|
||||
|
||||
public override Type[] DecorativeList => new Type[]
|
||||
public override Type[] DecorativeList => new[]
|
||||
{
|
||||
typeof(ArtifactLargeVase),
|
||||
typeof(ArtifactVase),
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ namespace Server.Mobiles
|
|||
public override string CorpseName => "a corpse of Twaulo";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new Type[] { typeof( Quell ) };
|
||||
public override Type[] SharedList => new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) };
|
||||
public override Type[] DecorativeList => new Type[] { typeof( Pier ), typeof( MonsterStatuette ) };
|
||||
public override Type[] UniqueList => new[] { typeof( Quell ) };
|
||||
public override Type[] SharedList => new[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) };
|
||||
public override Type[] DecorativeList => new[] { typeof( Pier ), typeof( MonsterStatuette ) };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn };
|
||||
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
|
||||
|
||||
public override string DefaultName => "Twaulo";
|
||||
|
||||
|
|
|
|||
|
|
@ -112,7 +112,7 @@ namespace Server.Mobiles
|
|||
|
||||
public static Type[] Artifacts => m_Artifacts;
|
||||
|
||||
private static Type[] m_Artifacts = new Type[]
|
||||
private static Type[] m_Artifacts = new[]
|
||||
{
|
||||
// Decorations
|
||||
typeof( CandelabraOfSouls ),
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class OphidianArchmage : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ophidian corpse";
|
||||
private static string[] m_Names = new string[]
|
||||
private static string[] m_Names = new[]
|
||||
{
|
||||
"an ophidian justicar",
|
||||
"an ophidian zealot"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class OphidianMage : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ophidian corpse";
|
||||
private static string[] m_Names = new string[]
|
||||
private static string[] m_Names = new[]
|
||||
{
|
||||
"an ophidian apprentice mage",
|
||||
"an ophidian shaman"
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class OphidianKnight : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ophidian corpse";
|
||||
private static string[] m_Names = new string[]
|
||||
private static string[] m_Names = new[]
|
||||
{
|
||||
"an ophidian knight-errant",
|
||||
"an ophidian avenger"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class OphidianWarrior : BaseCreature
|
||||
{
|
||||
public override string CorpseName => "an ophidian corpse";
|
||||
private static string[] m_Names = new string[]
|
||||
private static string[] m_Names = new[]
|
||||
{
|
||||
"an ophidian warrior",
|
||||
"an ophidian enforcer"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue