Removes implicit types

This commit is contained in:
Kamron Batman 2018-09-14 08:48:39 -07:00
parent 33f5e77a24
commit 04b4cfe75b
261 changed files with 1329 additions and 1329 deletions

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@ -68,7 +68,7 @@ namespace Server.Mobiles
{
if ( from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random( 100 ) )
{
string[] toSay = new string[]
string[] toSay = new[]
{
"{0}!! You will have to do better than that!",
"{0}!! Prepare to meet your doom!",

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@ -101,7 +101,7 @@ namespace Server.Mobiles
{
int[][] coord =
{
new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
new[]{-4,-6}, new[]{4,-6}, new[]{0,-8}, new[]{-5,5}, new[]{5,5}
};
for( int i=0; i<5; i++ )

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@ -53,7 +53,7 @@ namespace Server.Mobiles
Talk( ferret );
}
private static string[] m_Vocabulary = new string[]
private static string[] m_Vocabulary = new[]
{
"dook",
"dook dook",

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@ -13,7 +13,7 @@ namespace Server.Mobiles
public override Type[] UniqueList => new [] { typeof( Subdue ) };
public override Type[] SharedList => new Type[] { };
public override Type[] DecorativeList => new Type[]
public override Type[] DecorativeList => new[]
{
typeof(ArtifactLargeVase),
typeof(ArtifactVase),

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@ -9,11 +9,11 @@ namespace Server.Mobiles
public override string CorpseName => "a corpse of Twaulo";
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new Type[] { typeof( Quell ) };
public override Type[] SharedList => new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) };
public override Type[] DecorativeList => new Type[] { typeof( Pier ), typeof( MonsterStatuette ) };
public override Type[] UniqueList => new[] { typeof( Quell ) };
public override Type[] SharedList => new[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) };
public override Type[] DecorativeList => new[] { typeof( Pier ), typeof( MonsterStatuette ) };
public override MonsterStatuetteType[] StatueTypes => new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn };
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
public override string DefaultName => "Twaulo";

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@ -112,7 +112,7 @@ namespace Server.Mobiles
public static Type[] Artifacts => m_Artifacts;
private static Type[] m_Artifacts = new Type[]
private static Type[] m_Artifacts = new[]
{
// Decorations
typeof( CandelabraOfSouls ),

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@ -4,7 +4,7 @@ namespace Server.Mobiles
public class OphidianArchmage : BaseCreature
{
public override string CorpseName => "an ophidian corpse";
private static string[] m_Names = new string[]
private static string[] m_Names = new[]
{
"an ophidian justicar",
"an ophidian zealot"

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@ -4,7 +4,7 @@ namespace Server.Mobiles
public class OphidianMage : BaseCreature
{
public override string CorpseName => "an ophidian corpse";
private static string[] m_Names = new string[]
private static string[] m_Names = new[]
{
"an ophidian apprentice mage",
"an ophidian shaman"

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@ -6,7 +6,7 @@ namespace Server.Mobiles
public class OphidianKnight : BaseCreature
{
public override string CorpseName => "an ophidian corpse";
private static string[] m_Names = new string[]
private static string[] m_Names = new[]
{
"an ophidian knight-errant",
"an ophidian avenger"

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@ -3,7 +3,7 @@ namespace Server.Mobiles
public class OphidianWarrior : BaseCreature
{
public override string CorpseName => "an ophidian corpse";
private static string[] m_Names = new string[]
private static string[] m_Names = new[]
{
"an ophidian warrior",
"an ophidian enforcer"