Removes implicit types
This commit is contained in:
parent
33f5e77a24
commit
04b4cfe75b
261 changed files with 1329 additions and 1329 deletions
|
|
@ -345,7 +345,7 @@ namespace Server
|
|||
Locked
|
||||
}
|
||||
|
||||
[CustomEnum( new string[] { "North", "Right", "East", "Down", "South", "Left", "West", "Up" } )]
|
||||
[CustomEnum( new[] { "North", "Right", "East", "Down", "South", "Left", "West", "Up" } )]
|
||||
[Flags]
|
||||
public enum Direction : byte
|
||||
{
|
||||
|
|
@ -5705,7 +5705,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
private static string[] m_AccessLevelNames = new string[]
|
||||
private static string[] m_AccessLevelNames = new[]
|
||||
{
|
||||
"a player",
|
||||
"a counselor",
|
||||
|
|
@ -8210,7 +8210,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
private static int[] m_InvalidBodies = new int[]
|
||||
private static int[] m_InvalidBodies = new[]
|
||||
{
|
||||
32,
|
||||
95,
|
||||
|
|
@ -10418,7 +10418,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
private static string[] m_GuildTypes = new string[]
|
||||
private static string[] m_GuildTypes = new[]
|
||||
{
|
||||
"",
|
||||
" (Chaos)",
|
||||
|
|
|
|||
|
|
@ -1572,7 +1572,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static int[] m_ValidAnimations = new int[]
|
||||
public static int[] m_ValidAnimations = new[]
|
||||
{
|
||||
6, 21, 32, 33,
|
||||
100, 101, 102,
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ namespace Server
|
|||
set => m_Handler = value;
|
||||
}
|
||||
|
||||
private static int[] m_Hues = new int[]
|
||||
private static int[] m_Hues = new[]
|
||||
{
|
||||
0x000,
|
||||
0x059,
|
||||
|
|
|
|||
|
|
@ -146,7 +146,7 @@ namespace Server
|
|||
}
|
||||
|
||||
// Each of these are localized to "~1_NOTHING~" which allows the string argument to be used
|
||||
private static int[] m_StringNumbers = new int[]
|
||||
private static int[] m_StringNumbers = new[]
|
||||
{
|
||||
1042971,
|
||||
1070722
|
||||
|
|
|
|||
|
|
@ -1029,7 +1029,7 @@ namespace Server
|
|||
|
||||
#endregion
|
||||
|
||||
private static SkillName[] m_AllSkills = new SkillName[]
|
||||
private static SkillName[] m_AllSkills = new[]
|
||||
{
|
||||
SkillName.Alchemy,
|
||||
SkillName.Anatomy,
|
||||
|
|
@ -1088,7 +1088,7 @@ namespace Server
|
|||
SkillName.Spellweaving
|
||||
};
|
||||
|
||||
private static SkillName[] m_CombatSkills = new SkillName[]
|
||||
private static SkillName[] m_CombatSkills = new[]
|
||||
{
|
||||
SkillName.Archery,
|
||||
SkillName.Swords,
|
||||
|
|
@ -1097,7 +1097,7 @@ namespace Server
|
|||
SkillName.Wrestling
|
||||
};
|
||||
|
||||
private static SkillName[] m_CraftSkills = new SkillName[]
|
||||
private static SkillName[] m_CraftSkills = new[]
|
||||
{
|
||||
SkillName.Alchemy,
|
||||
SkillName.Blacksmith,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue