Removes implicit types

This commit is contained in:
Kamron Batman 2018-09-14 08:48:39 -07:00
parent 33f5e77a24
commit 04b4cfe75b
261 changed files with 1329 additions and 1329 deletions

View file

@ -345,7 +345,7 @@ namespace Server
Locked
}
[CustomEnum( new string[] { "North", "Right", "East", "Down", "South", "Left", "West", "Up" } )]
[CustomEnum( new[] { "North", "Right", "East", "Down", "South", "Left", "West", "Up" } )]
[Flags]
public enum Direction : byte
{
@ -5705,7 +5705,7 @@ namespace Server
}
}
private static string[] m_AccessLevelNames = new string[]
private static string[] m_AccessLevelNames = new[]
{
"a player",
"a counselor",
@ -8210,7 +8210,7 @@ namespace Server
}
}
private static int[] m_InvalidBodies = new int[]
private static int[] m_InvalidBodies = new[]
{
32,
95,
@ -10418,7 +10418,7 @@ namespace Server
}
}
private static string[] m_GuildTypes = new string[]
private static string[] m_GuildTypes = new[]
{
"",
" (Chaos)",

View file

@ -1572,7 +1572,7 @@ namespace Server.Network
}
}
public static int[] m_ValidAnimations = new int[]
public static int[] m_ValidAnimations = new[]
{
6, 21, 32, 33,
100, 101, 102,

View file

@ -40,7 +40,7 @@ namespace Server
set => m_Handler = value;
}
private static int[] m_Hues = new int[]
private static int[] m_Hues = new[]
{
0x000,
0x059,

View file

@ -146,7 +146,7 @@ namespace Server
}
// Each of these are localized to "~1_NOTHING~" which allows the string argument to be used
private static int[] m_StringNumbers = new int[]
private static int[] m_StringNumbers = new[]
{
1042971,
1070722

View file

@ -1029,7 +1029,7 @@ namespace Server
#endregion
private static SkillName[] m_AllSkills = new SkillName[]
private static SkillName[] m_AllSkills = new[]
{
SkillName.Alchemy,
SkillName.Anatomy,
@ -1088,7 +1088,7 @@ namespace Server
SkillName.Spellweaving
};
private static SkillName[] m_CombatSkills = new SkillName[]
private static SkillName[] m_CombatSkills = new[]
{
SkillName.Archery,
SkillName.Swords,
@ -1097,7 +1097,7 @@ namespace Server
SkillName.Wrestling
};
private static SkillName[] m_CraftSkills = new SkillName[]
private static SkillName[] m_CraftSkills = new[]
{
SkillName.Alchemy,
SkillName.Blacksmith,