feat: Adds Spectral Spellbinder for Old Haven (#2453)
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Projects/UOContent/Migrations/Server.Mobiles.Spellbinder.v0.json
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Projects/UOContent/Migrations/Server.Mobiles.Spellbinder.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Spellbinder"
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}
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using ModernUO.Serialization;
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using Server.Spells;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class Spellbinder : BaseCreature
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{
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[Constructible]
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public Spellbinder() : base(AIType.AI_Mage, FightMode.Aggressor)
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{
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Body = Utility.RandomList(26, 50, 56);
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BaseSoundID = 0x482;
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SetStr(46, 70);
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SetDex(47, 65);
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SetInt(187, 210);
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SetHits(36, 50);
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SetDamage(3, 6);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.MagicResist, 35.1, 50.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 35.1, 45.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 28;
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}
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protected override BaseAI ForcedAI => new SpellbinderAI(this);
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a spectral spellbinder";
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public override bool BleedImmune => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Regular;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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PackItem(Loot.RandomWeapon());
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}
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public class SpellbinderAI : MageAI{
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public SpellbinderAI(BaseCreature m) : base(m)
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{
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}
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public override Spell GetRandomDamageSpell() => GetRandomCurseSpell();
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}
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}
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