fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
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54 changed files with 871 additions and 454 deletions
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@ -329,6 +329,7 @@ public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyLis
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private int m_WarmodeChanges;
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private bool _warmodeSpamValue;
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private IWeapon m_Weapon;
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private bool _ignoreMobiles;
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private bool m_YellowHealthbar;
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private List<StatMod> _statMods;
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@ -405,6 +406,20 @@ public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyLis
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public virtual bool NewGuildDisplay => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool IgnoreMobiles
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{
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get => _ignoreMobiles;
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set
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{
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if (_ignoreMobiles != value)
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{
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_ignoreMobiles = value;
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Delta(MobileDelta.Flags);
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}
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}
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}
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public List<Mobile> Stabled { get; private set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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@ -6974,6 +6989,11 @@ public class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPropertyLis
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flags |= 0x08;
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}
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if (IgnoreMobiles)
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{
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flags |= 0x10;
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}
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if (m_Warmode)
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{
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flags |= 0x40;
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