fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
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54 changed files with 871 additions and 454 deletions
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@ -23,7 +23,7 @@ namespace Server.Engines.PartySystem
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public static class PartyPackets
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetPartyMemberListPacketLength(Party p) => 7 + p.Count * 4;
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public static int GetPartyMemberListPacketLength(int partyCount) => 7 + partyCount * 4;
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public static void CreatePartyMemberList(Span<byte> buffer, Party p)
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{
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@ -32,15 +32,16 @@ namespace Server.Engines.PartySystem
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return;
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}
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var length = GetPartyMemberListPacketLength(p);
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var count = p.Count;
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var length = GetPartyMemberListPacketLength(count);
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)length);
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writer.Write((ushort)0x06); // Sub-packet
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writer.Write((byte)0x01); // Command
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writer.Write((byte)p.Count);
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writer.Write((byte)count);
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for (var i = 0; i < p.Count; ++i)
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for (var i = 0; i < count; ++i)
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{
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writer.Write(p[i].Mobile.Serial);
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}
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@ -53,14 +54,14 @@ namespace Server.Engines.PartySystem
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return;
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}
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Span<byte> buffer = stackalloc byte[GetPartyMemberListPacketLength(p)];
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Span<byte> buffer = stackalloc byte[GetPartyMemberListPacketLength(p.Count)];
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CreatePartyMemberList(buffer, p);
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ns.Send(buffer);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetPartyRemoveMemberPacketLength(Party p) => 11 + (p?.Count * 4 ?? 0);
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public static int GetPartyRemoveMemberPacketLength(int partyCount) => 11 + partyCount * 4;
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public static void SendPartyRemoveMember(this NetState ns, Serial m, Party p = null)
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{
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@ -69,7 +70,7 @@ namespace Server.Engines.PartySystem
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return;
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}
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Span<byte> buffer = stackalloc byte[GetPartyRemoveMemberPacketLength(p)];
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Span<byte> buffer = stackalloc byte[GetPartyRemoveMemberPacketLength(p?.Count ?? 0)];
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CreatePartyRemoveMember(buffer, m, p);
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ns.Send(buffer);
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@ -82,14 +83,14 @@ namespace Server.Engines.PartySystem
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return;
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}
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var length = GetPartyRemoveMemberPacketLength(p);
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var count = p?.Count ?? 0;
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var length = GetPartyRemoveMemberPacketLength(count);
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)length);
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writer.Write((ushort)0x06); // Sub-packet
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writer.Write((byte)0x02); // Command
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var count = p?.Count ?? 0;
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writer.Write((byte)count);
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writer.Write(removed);
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