fix: Updates encoded packet handler to use function pointers (#1066)
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6 changed files with 79 additions and 54 deletions
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@ -1,20 +1,32 @@
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namespace Server.Network
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EncodedPacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network;
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public unsafe class EncodedPacketHandler
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{
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public delegate void OnEncodedPacketReceive(NetState state, IEntity ent, EncodedReader reader);
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public class EncodedPacketHandler
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public EncodedPacketHandler(int packetID, bool ingame, delegate*<NetState, IEntity, EncodedReader, void> onReceive)
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{
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public EncodedPacketHandler(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
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{
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PacketID = packetID;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public OnEncodedPacketReceive OnReceive { get; }
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public bool Ingame { get; }
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PacketID = packetID;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public delegate*<NetState, IEntity, EncodedReader, void> OnReceive { get; }
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public bool Ingame { get; }
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}
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