fix: Updates encoded packet handler to use function pointers (#1066)

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Kamron Batman 2022-06-15 17:20:36 -07:00 committed by GitHub
parent f24b98f8e2
commit 057cf87e60
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6 changed files with 79 additions and 54 deletions

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@ -1,20 +1,32 @@
namespace Server.Network
/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EncodedPacketHandler.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network;
public unsafe class EncodedPacketHandler
{
public delegate void OnEncodedPacketReceive(NetState state, IEntity ent, EncodedReader reader);
public class EncodedPacketHandler
public EncodedPacketHandler(int packetID, bool ingame, delegate*<NetState, IEntity, EncodedReader, void> onReceive)
{
public EncodedPacketHandler(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
{
PacketID = packetID;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public OnEncodedPacketReceive OnReceive { get; }
public bool Ingame { get; }
PacketID = packetID;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public delegate*<NetState, IEntity, EncodedReader, void> OnReceive { get; }
public bool Ingame { get; }
}