fix: Updates encoded packet handler to use function pointers (#1066)

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Kamron Batman 2022-06-15 17:20:36 -07:00 committed by GitHub
parent f24b98f8e2
commit 057cf87e60
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6 changed files with 79 additions and 54 deletions

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@ -1,26 +1,37 @@
namespace Server.Network
/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EncodedReader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network;
public ref struct EncodedReader
{
public ref struct EncodedReader
{
private CircularBufferReader m_Reader;
private CircularBufferReader _reader;
public EncodedReader(CircularBufferReader reader) => m_Reader = reader;
public EncodedReader(CircularBufferReader reader) => _reader = reader;
public void Trace(NetState state)
{
m_Reader.Trace(state);
}
public void Trace(NetState state) => _reader.Trace(state);
public int ReadInt32() => m_Reader.ReadByte() != 0 ? 0 : m_Reader.ReadInt32();
public int ReadInt32() => _reader.ReadByte() != 0 ? 0 : _reader.ReadInt32();
public Point3D ReadPoint3D() => m_Reader.ReadByte() != 3
? Point3D.Zero
: new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte());
public Point3D ReadPoint3D() => _reader.ReadByte() != 3
? Point3D.Zero
: new Point3D(_reader.ReadInt16(), _reader.ReadInt16(), _reader.ReadByte());
public string ReadUnicodeStringSafe() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUniSafe(m_Reader.ReadUInt16());
public string ReadUnicodeStringSafe() =>
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUniSafe(_reader.ReadUInt16());
public string ReadUnicodeString() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUni(m_Reader.ReadUInt16());
}
public string ReadUnicodeString() =>
_reader.ReadByte() != 2 ? string.Empty : _reader.ReadBigUni(_reader.ReadUInt16());
}