fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)

* Fixes disarm
* Fixes strangle not refreshing
* Fixes curse not refreshing
* Fixes 125% bonus to looting rights
* Fixes mobs attacking each other, or not attacking each other
* Fixes items dropping to the floor
* Fixes protection spell
* Fixes cure sending wrong message
This commit is contained in:
mark1145 2022-09-28 15:19:15 +10:00 • committed by GitHub
parent 906ec095b9
commit 060edaa76a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 127 additions and 112 deletions

View file

@ -26,13 +26,13 @@ namespace Server.Spells.Second
{
SpellHelper.Turn(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Dex);
var length = SpellHelper.GetDuration(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Dex, length, false);
m.FixedParticles(0x375A, 10, 15, 5010, EffectLayer.Waist);
m.PlaySound(0x1e7);
var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100);
var length = SpellHelper.GetDuration(Caster, m);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Agility, 1075841, length, m, percentage.ToString()));
}

View file

@ -26,13 +26,13 @@ namespace Server.Spells.Second
{
SpellHelper.Turn(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Int);
var length = SpellHelper.GetDuration(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Int, length, false);
m.FixedParticles(0x375A, 10, 15, 5011, EffectLayer.Head);
m.PlaySound(0x1EB);
var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100);
var length = SpellHelper.GetDuration(Caster, m);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Cunning, 1075843, length, m, percentage.ToString()));
}

View file

@ -48,7 +48,7 @@ namespace Server.Spells.Second
}
else
{
m.SendLocalizedMessage(1010060); // You have failed to cure your target!
Caster.SendLocalizedMessage(1010060); // You have failed to cure your target!
}
}

View file

@ -77,8 +77,8 @@ namespace Server.Spells.Second
target.PlaySound(0x1E9);
target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
var physLoss = Math.Max(0, -15 + (int)(caster.Skills.Inscribe.Value / 20));
var resistLoss = Math.Max(0, -35 + (int)(caster.Skills.Inscribe.Value / 20));
var physLoss = -15 + (int)(caster.Skills.Inscribe.Value / 20);
var resistLoss = -35 + (int)(caster.Skills.Inscribe.Value / 20);
var physMod = new ResistanceMod(ResistanceType.Physical, physLoss);
var resistMod = new DefaultSkillMod(SkillName.MagicResist, true, resistLoss);

View file

@ -26,13 +26,13 @@ namespace Server.Spells.Second
{
SpellHelper.Turn(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Str);
var length = SpellHelper.GetDuration(Caster, m);
SpellHelper.AddStatBonus(Caster, m, StatType.Str, length, false);
m.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
m.PlaySound(0x1EE);
var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100);
var length = SpellHelper.GetDuration(Caster, m);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strength, 1075845, length, m, percentage.ToString()));
}